Added Itemsmanager
Items now can be stored. I wanna kill myself
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@@ -20,6 +20,7 @@ shader_parameter/color = Vector3(0, 0, 0)
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render_priority = 0
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shader = ExtResource("10_pigwg")
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shader_parameter/is_active = false
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shader_parameter/color = Vector3(0.95, 0.71, 0.01)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_byy4f"]
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next_pass = SubResource("ShaderMaterial_pigwg")
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@@ -76,6 +77,7 @@ surface_material_override/7 = SubResource("ShaderMaterial_hnq8j")
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surface_material_override/8 = SubResource("StandardMaterial3D_byy4f")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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input_ray_pickable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.053833, -0.776428, 0.0276413)
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