Added Itemsmanager

Items now can be stored. I wanna kill myself
This commit is contained in:
Nikolai Fesenko
2025-08-18 20:31:52 +02:00
parent 7ba255334d
commit e4667a3a47
25 changed files with 233 additions and 49 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://c0gypplbklc3i"]
[gd_scene load_steps=13 format=3 uid="uid://c0gypplbklc3i"]
[ext_resource type="ArrayMesh" uid="uid://k2k1ppv3ycsv" path="res://Blends/Shelf/Shelf.obj" id="1_usf1u"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_ya6sq"]
@@ -6,6 +6,7 @@
[ext_resource type="Texture2D" uid="uid://5gmmgg4cmefr" path="res://Blends/Shelf/color.png" id="2_x70sl"]
[ext_resource type="Texture2D" uid="uid://q0duenho1u2x" path="res://Blends/Shelf/normal.png" id="3_ya6sq"]
[ext_resource type="Shader" uid="uid://c08eg1piwoy3t" path="res://Shaders/outline.gdshader" id="5_jbe2f"]
[ext_resource type="Script" uid="uid://dw0nntbakhny6" path="res://Scripts/objects/shelf_object.gd" id="7_4318v"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4318v"]
render_priority = 0
@@ -16,6 +17,7 @@ shader_parameter/color = Vector3(0, 0, 0)
render_priority = 0
shader = ExtResource("5_jbe2f")
shader_parameter/is_active = false
shader_parameter/color = Vector3(0.95, 0.71, 0.01)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jbe2f"]
next_pass = SubResource("ShaderMaterial_0dtcx")
@@ -27,10 +29,14 @@ normal_texture = ExtResource("3_ya6sq")
[sub_resource type="BoxShape3D" id="BoxShape3D_jbe2f"]
size = Vector3(4.40356, 3.34375, 1.28992)
[node name="Shelf" type="Node3D" node_paths=PackedStringArray("meshInstance")]
[sub_resource type="SphereShape3D" id="SphereShape3D_jbe2f"]
radius = 0.870929
[node name="Shelf" type="Node3D" node_paths=PackedStringArray("meshInstance", "ActionNode")]
script = ExtResource("1_ya6sq")
meshInstance = NodePath("Shelf")
preview_shader = SubResource("ShaderMaterial_4318v")
ActionNode = NodePath("ActionNode")
[node name="Shelf" type="MeshInstance3D" parent="."]
transform = Transform3D(-2.18557e-08, 0, -0.5, 0, 0.5, 0, 0.5, 0, -2.18557e-08, 0, -1.53245, 0)
@@ -38,7 +44,26 @@ mesh = ExtResource("1_usf1u")
surface_material_override/0 = SubResource("StandardMaterial3D_jbe2f")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
input_ray_pickable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0545654, 0.0981445, -0.0205688)
shape = SubResource("BoxShape3D_jbe2f")
[node name="ActionNode" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.39139)
script = ExtResource("7_4318v")
[node name="Area3d" type="Area3D" parent="ActionNode"]
input_ray_pickable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="ActionNode/Area3d"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.839141, 0.470829)
shape = SubResource("SphereShape3D_jbe2f")
[node name="CSGSphere3D" type="CSGSphere3D" parent="ActionNode/Area3d"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.839141, 0.470829)
visible = false
radius = 0.886475
[connection signal="ready" from="ActionNode" to="ActionNode" method="_on_ready"]