Added Itemsmanager
Items now can be stored. I wanna kill myself
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Scripts/Items/food_item.gd
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Scripts/Items/food_item.gd
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extends Item
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func _init() -> void:
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item_name = "food"
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Scripts/Items/food_item.gd.uid
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Scripts/Items/food_item.gd.uid
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uid://bd3vhk86ac1nu
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