new battery model with shaders

This commit is contained in:
Nikolai Fesenko
2025-08-16 01:05:24 +02:00
parent d7a9dc76dc
commit f323ae8d3d
25 changed files with 3967 additions and 0 deletions

View File

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[gd_scene load_steps=18 format=3 uid="uid://wr21rggawosn"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_c0yqx"]
[ext_resource type="ArrayMesh" uid="uid://cvgyv0qygl2g2" path="res://Blends/Battery/Battery.obj" id="1_lt2ya"]
[ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="2_pigwg"]
[ext_resource type="Texture2D" uid="uid://bp0wjmpltefe" path="res://Blends/Battery/meta_color.png" id="2_teewy"]
[ext_resource type="Texture2D" uid="uid://c1jvi1yg7hrir" path="res://Blends/Battery/glass_normal.png" id="3_c0yqx"]
[ext_resource type="Shader" uid="uid://derm5u32om74e" path="res://Shaders/battery_button.gdshader" id="4_pigwg"]
[ext_resource type="Shader" uid="uid://csc12sk3jp67" path="res://Shaders/battery_handle.gdshader" id="5_6tv3k"]
[ext_resource type="Shader" uid="uid://xn2eixgmefs8" path="res://Shaders/battery_glass.gdshader" id="6_b5dta"]
[ext_resource type="Shader" uid="uid://4m7bv5x2pfnr" path="res://Shaders/Fuse.gdshader" id="7_hr37j"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6tv3k"]
render_priority = 0
shader = ExtResource("2_pigwg")
shader_parameter/color = Vector3(0, 0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_byy4f"]
albedo_texture = ExtResource("2_teewy")
metallic = 1.0
roughness = 0.5
normal_enabled = true
normal_scale = 0.27
normal_texture = ExtResource("3_c0yqx")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3e286"]
render_priority = 0
shader = ExtResource("4_pigwg")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5xoxg"]
render_priority = 0
shader = ExtResource("5_6tv3k")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wr5rf"]
render_priority = 0
shader = ExtResource("6_b5dta")
shader_parameter/normal = ExtResource("3_c0yqx")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_8a881"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fdnlq"]
noise = SubResource("FastNoiseLite_8a881")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hnq8j"]
render_priority = 0
shader = ExtResource("7_hr37j")
shader_parameter/noise = SubResource("NoiseTexture2D_fdnlq")
[node name="Battery" type="Node3D" node_paths=PackedStringArray("meshInstance")]
script = ExtResource("1_c0yqx")
meshInstance = NodePath("Battery")
preview_shader = SubResource("ShaderMaterial_6tv3k")
[node name="Battery" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, -1.9615, 0)
mesh = ExtResource("1_lt2ya")
surface_material_override/0 = SubResource("StandardMaterial3D_byy4f")
surface_material_override/1 = SubResource("ShaderMaterial_3e286")
surface_material_override/2 = SubResource("ShaderMaterial_5xoxg")
surface_material_override/3 = SubResource("ShaderMaterial_wr5rf")
surface_material_override/4 = SubResource("ShaderMaterial_hnq8j")
surface_material_override/5 = SubResource("StandardMaterial3D_byy4f")
surface_material_override/6 = SubResource("ShaderMaterial_wr5rf")
surface_material_override/7 = SubResource("ShaderMaterial_hnq8j")
surface_material_override/8 = SubResource("StandardMaterial3D_byy4f")