new battery model with shaders

This commit is contained in:
Nikolai Fesenko
2025-08-16 01:05:24 +02:00
parent d7a9dc76dc
commit f323ae8d3d
25 changed files with 3967 additions and 0 deletions

22
Shaders/Fuse.gdshader Normal file
View File

@@ -0,0 +1,22 @@
shader_type spatial;
uniform sampler2D noise;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
//ALBEDO = vec3(0.000275,0.0,0.665027);
EMISSION = vec3(0.0,0.0,1.0);
if( TIME < 1800.0 ) {
ALBEDO = texture(noise,UV + TIME / 5.0).rgb;
}
else {
ALBEDO = texture(noise,UV - TIME).rgb;
}
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}