new battery model with shaders

This commit is contained in:
Nikolai Fesenko
2025-08-16 01:05:24 +02:00
parent d7a9dc76dc
commit f323ae8d3d
25 changed files with 3967 additions and 0 deletions

View File

@@ -0,0 +1,15 @@
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
ALBEDO = vec3(1.0,0.0,0.0);
EMISSION = vec3(1.0,0.0,0.0);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}