new battery model with shaders

This commit is contained in:
Nikolai Fesenko
2025-08-16 01:05:24 +02:00
parent d7a9dc76dc
commit f323ae8d3d
25 changed files with 3967 additions and 0 deletions

View File

@@ -0,0 +1,17 @@
shader_type spatial;
uniform sampler2D normal;
uniform sampler2D color;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
ALBEDO = vec3(0.1,0.1,0.1);
NORMAL = texture(normal,UV).rgb;
ALPHA = 0.4;
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}