new battery model with shaders
This commit is contained in:
BIN
Blends/Battery/Battery.blend
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Blends/Battery/Battery.blend
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Blends/Battery/Battery.blend.import
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Blends/Battery/Battery.blend.import
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[remap]
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importer="scene"
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||||||
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importer_version=1
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||||||
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type="PackedScene"
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||||||
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uid="uid://ctkd5m6b0sbwu"
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||||||
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path="res://.godot/imported/Battery.blend-e6f43aa3ab206a6c91aef12725d95285.scn"
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[deps]
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||||||
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||||||
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source_file="res://Blends/Battery/Battery.blend"
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||||||
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dest_files=["res://.godot/imported/Battery.blend-e6f43aa3ab206a6c91aef12725d95285.scn"]
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||||||
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||||||
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[params]
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||||||
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||||||
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nodes/root_type=""
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||||||
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nodes/root_name=""
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||||||
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nodes/apply_root_scale=true
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||||||
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nodes/root_scale=1.0
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||||||
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nodes/import_as_skeleton_bones=false
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||||||
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nodes/use_node_type_suffixes=true
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||||||
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meshes/ensure_tangents=true
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||||||
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meshes/generate_lods=true
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||||||
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meshes/create_shadow_meshes=true
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||||||
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meshes/light_baking=1
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||||||
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meshes/lightmap_texel_size=0.2
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||||||
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meshes/force_disable_compression=false
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||||||
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skins/use_named_skins=true
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||||||
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animation/import=true
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||||||
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animation/fps=30
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||||||
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animation/trimming=false
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||||||
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animation/remove_immutable_tracks=true
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||||||
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animation/import_rest_as_RESET=false
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||||||
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import_script/path=""
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_subresources={}
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||||||
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blender/nodes/visible=0
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||||||
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blender/nodes/active_collection_only=false
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||||||
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blender/nodes/punctual_lights=true
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||||||
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blender/nodes/cameras=true
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||||||
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blender/nodes/custom_properties=true
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||||||
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blender/nodes/modifiers=1
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||||||
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blender/meshes/colors=false
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||||||
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blender/meshes/uvs=true
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||||||
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blender/meshes/normals=true
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||||||
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blender/meshes/export_geometry_nodes_instances=false
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||||||
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blender/meshes/tangents=true
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||||||
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blender/meshes/skins=2
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||||||
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blender/meshes/export_bones_deforming_mesh_only=false
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||||||
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blender/materials/unpack_enabled=true
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||||||
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blender/materials/export_materials=1
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||||||
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
Blends/Battery/Battery.blend1
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Blends/Battery/Battery.blend1
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Blends/Battery/Battery.mtl
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Blends/Battery/Battery.mtl
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# Blender 4.5.1 LTS MTL File: 'Battery.blend'
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# www.blender.org
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newmtl buttons
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800308 0.072378 0.092298
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
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d 1.000000
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illum 2
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newmtl fuse
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.013768 0.000000 0.800189
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Ks 0.500000 0.500000 0.500000
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Ke 5.000000 5.000000 5.000000
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Ni 1.500000
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d 1.000000
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illum 2
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newmtl glass
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Ns 360.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl handle
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800876 0.064643 0.042197
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
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d 1.000000
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illum 2
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newmtl metal
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.177094 0.177094 0.177094
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 3
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3546
Blends/Battery/Battery.obj
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3546
Blends/Battery/Battery.obj
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25
Blends/Battery/Battery.obj.import
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Blends/Battery/Battery.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://cvgyv0qygl2g2"
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path="res://.godot/imported/Battery.obj-1a31bf9ab8ab1fa286f56e7897c47336.mesh"
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[deps]
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||||||
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files=["res://.godot/imported/Battery.obj-1a31bf9ab8ab1fa286f56e7897c47336.mesh"]
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source_file="res://Blends/Battery/Battery.obj"
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dest_files=["res://.godot/imported/Battery.obj-1a31bf9ab8ab1fa286f56e7897c47336.mesh", "res://.godot/imported/Battery.obj-1a31bf9ab8ab1fa286f56e7897c47336.mesh"]
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[params]
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||||||
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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||||||
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generate_lightmap_uv2_texel_size=0.2
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||||||
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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||||||
BIN
Blends/Battery/glass_color.png
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Blends/Battery/glass_color.png
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35
Blends/Battery/glass_color.png.import
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Blends/Battery/glass_color.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bj51qjpaab1ls"
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path.s3tc="res://.godot/imported/glass_color.png-2c1f2466ab9805c46b0f5b65a97fabf8.s3tc.ctex"
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metadata={
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||||||
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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||||||
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||||||
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source_file="res://Blends/Battery/glass_color.png"
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dest_files=["res://.godot/imported/glass_color.png-2c1f2466ab9805c46b0f5b65a97fabf8.s3tc.ctex"]
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[params]
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||||||
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=0
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||||||
BIN
Blends/Battery/glass_normal.png
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Blends/Battery/glass_normal.png
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35
Blends/Battery/glass_normal.png.import
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Blends/Battery/glass_normal.png.import
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|||||||
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c1jvi1yg7hrir"
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path.s3tc="res://.godot/imported/glass_normal.png-d0c924a1e6631848692cad2510535f7f.s3tc.ctex"
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metadata={
|
||||||
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"imported_formats": ["s3tc_bptc"],
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||||||
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"vram_texture": true
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Blends/Battery/glass_normal.png"
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dest_files=["res://.godot/imported/glass_normal.png-d0c924a1e6631848692cad2510535f7f.s3tc.ctex"]
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||||||
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[params]
|
||||||
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||||||
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compress/mode=2
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||||||
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compress/high_quality=false
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=1
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=true
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=1
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||||||
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roughness/src_normal="res://Blends/Battery/glass_normal.png"
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=0
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||||||
BIN
Blends/Battery/meta_color.png
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BIN
Blends/Battery/meta_color.png
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After Width: | Height: | Size: 22 KiB |
35
Blends/Battery/meta_color.png.import
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Blends/Battery/meta_color.png.import
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|||||||
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bp0wjmpltefe"
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path.s3tc="res://.godot/imported/meta_color.png-e11a36fc6cf0e461c4fefb1072264798.s3tc.ctex"
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||||||
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metadata={
|
||||||
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"imported_formats": ["s3tc_bptc"],
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||||||
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"vram_texture": true
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Blends/Battery/meta_color.png"
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||||||
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dest_files=["res://.godot/imported/meta_color.png-e11a36fc6cf0e461c4fefb1072264798.s3tc.ctex"]
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||||||
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||||||
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[params]
|
||||||
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||||||
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compress/mode=2
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=true
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=0
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||||||
BIN
Blends/Battery/metal_normal.png
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Blends/Battery/metal_normal.png
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After Width: | Height: | Size: 1.2 MiB |
35
Blends/Battery/metal_normal.png.import
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35
Blends/Battery/metal_normal.png.import
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|||||||
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[remap]
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||||||
|
|
||||||
|
importer="texture"
|
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type="CompressedTexture2D"
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uid="uid://bo3m6u0wvb208"
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|
path.s3tc="res://.godot/imported/metal_normal.png-42d9a69064ee5f3b6ff53cc3181cb54c.s3tc.ctex"
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||||||
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metadata={
|
||||||
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"imported_formats": ["s3tc_bptc"],
|
||||||
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"vram_texture": true
|
||||||
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}
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||||||
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||||||
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[deps]
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||||||
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|
||||||
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source_file="res://Blends/Battery/metal_normal.png"
|
||||||
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dest_files=["res://.godot/imported/metal_normal.png-42d9a69064ee5f3b6ff53cc3181cb54c.s3tc.ctex"]
|
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||||||
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[params]
|
||||||
|
|
||||||
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compress/mode=2
|
||||||
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compress/high_quality=false
|
||||||
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compress/lossy_quality=0.7
|
||||||
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compress/hdr_compression=1
|
||||||
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compress/normal_map=1
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||||||
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compress/channel_pack=0
|
||||||
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mipmaps/generate=true
|
||||||
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mipmaps/limit=-1
|
||||||
|
roughness/mode=1
|
||||||
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roughness/src_normal="res://Blends/Battery/metal_normal.png"
|
||||||
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process/fix_alpha_border=true
|
||||||
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process/premult_alpha=false
|
||||||
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process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=0
|
||||||
65
Scenes/Prefabs/Battery.tscn
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Scenes/Prefabs/Battery.tscn
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[gd_scene load_steps=18 format=3 uid="uid://wr21rggawosn"]
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||||||
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||||||
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[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_c0yqx"]
|
||||||
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[ext_resource type="ArrayMesh" uid="uid://cvgyv0qygl2g2" path="res://Blends/Battery/Battery.obj" id="1_lt2ya"]
|
||||||
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[ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="2_pigwg"]
|
||||||
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[ext_resource type="Texture2D" uid="uid://bp0wjmpltefe" path="res://Blends/Battery/meta_color.png" id="2_teewy"]
|
||||||
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[ext_resource type="Texture2D" uid="uid://c1jvi1yg7hrir" path="res://Blends/Battery/glass_normal.png" id="3_c0yqx"]
|
||||||
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[ext_resource type="Shader" uid="uid://derm5u32om74e" path="res://Shaders/battery_button.gdshader" id="4_pigwg"]
|
||||||
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[ext_resource type="Shader" uid="uid://csc12sk3jp67" path="res://Shaders/battery_handle.gdshader" id="5_6tv3k"]
|
||||||
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[ext_resource type="Shader" uid="uid://xn2eixgmefs8" path="res://Shaders/battery_glass.gdshader" id="6_b5dta"]
|
||||||
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[ext_resource type="Shader" uid="uid://4m7bv5x2pfnr" path="res://Shaders/Fuse.gdshader" id="7_hr37j"]
|
||||||
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|
||||||
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_6tv3k"]
|
||||||
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render_priority = 0
|
||||||
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shader = ExtResource("2_pigwg")
|
||||||
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shader_parameter/color = Vector3(0, 0, 0)
|
||||||
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||||||
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_byy4f"]
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||||||
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albedo_texture = ExtResource("2_teewy")
|
||||||
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metallic = 1.0
|
||||||
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roughness = 0.5
|
||||||
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normal_enabled = true
|
||||||
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normal_scale = 0.27
|
||||||
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normal_texture = ExtResource("3_c0yqx")
|
||||||
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|
||||||
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3e286"]
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||||||
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render_priority = 0
|
||||||
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shader = ExtResource("4_pigwg")
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||||||
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|
||||||
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5xoxg"]
|
||||||
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render_priority = 0
|
||||||
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shader = ExtResource("5_6tv3k")
|
||||||
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|
||||||
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_wr5rf"]
|
||||||
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render_priority = 0
|
||||||
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shader = ExtResource("6_b5dta")
|
||||||
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shader_parameter/normal = ExtResource("3_c0yqx")
|
||||||
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|
||||||
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_8a881"]
|
||||||
|
|
||||||
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fdnlq"]
|
||||||
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noise = SubResource("FastNoiseLite_8a881")
|
||||||
|
|
||||||
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hnq8j"]
|
||||||
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render_priority = 0
|
||||||
|
shader = ExtResource("7_hr37j")
|
||||||
|
shader_parameter/noise = SubResource("NoiseTexture2D_fdnlq")
|
||||||
|
|
||||||
|
[node name="Battery" type="Node3D" node_paths=PackedStringArray("meshInstance")]
|
||||||
|
script = ExtResource("1_c0yqx")
|
||||||
|
meshInstance = NodePath("Battery")
|
||||||
|
preview_shader = SubResource("ShaderMaterial_6tv3k")
|
||||||
|
|
||||||
|
[node name="Battery" type="MeshInstance3D" parent="."]
|
||||||
|
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, -1.9615, 0)
|
||||||
|
mesh = ExtResource("1_lt2ya")
|
||||||
|
surface_material_override/0 = SubResource("StandardMaterial3D_byy4f")
|
||||||
|
surface_material_override/1 = SubResource("ShaderMaterial_3e286")
|
||||||
|
surface_material_override/2 = SubResource("ShaderMaterial_5xoxg")
|
||||||
|
surface_material_override/3 = SubResource("ShaderMaterial_wr5rf")
|
||||||
|
surface_material_override/4 = SubResource("ShaderMaterial_hnq8j")
|
||||||
|
surface_material_override/5 = SubResource("StandardMaterial3D_byy4f")
|
||||||
|
surface_material_override/6 = SubResource("ShaderMaterial_wr5rf")
|
||||||
|
surface_material_override/7 = SubResource("ShaderMaterial_hnq8j")
|
||||||
|
surface_material_override/8 = SubResource("StandardMaterial3D_byy4f")
|
||||||
@@ -69,5 +69,13 @@ text = "Pot"
|
|||||||
script = ExtResource("1_yp16r")
|
script = ExtResource("1_yp16r")
|
||||||
id = 1
|
id = 1
|
||||||
|
|
||||||
|
[node name="ButtonCreatePot2" type="Button" parent="Panel2/HBoxContainer"]
|
||||||
|
custom_minimum_size = Vector2(100, 0)
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Battery"
|
||||||
|
script = ExtResource("1_yp16r")
|
||||||
|
id = 2
|
||||||
|
|
||||||
[connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreateBed" to="Panel2/HBoxContainer/ButtonCreateBed" method="_on_pressed"]
|
[connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreateBed" to="Panel2/HBoxContainer/ButtonCreateBed" method="_on_pressed"]
|
||||||
[connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreatePot" to="Panel2/HBoxContainer/ButtonCreatePot" method="_on_pressed"]
|
[connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreatePot" to="Panel2/HBoxContainer/ButtonCreatePot" method="_on_pressed"]
|
||||||
|
[connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreatePot2" to="Panel2/HBoxContainer/ButtonCreatePot2" method="_on_pressed"]
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ extends Node
|
|||||||
|
|
||||||
@onready var DoubleBeds = preload("res://Scenes/Prefabs/DoubleBeds.tscn")
|
@onready var DoubleBeds = preload("res://Scenes/Prefabs/DoubleBeds.tscn")
|
||||||
@onready var Pot = preload("res://Scenes/Prefabs/Pot.tscn")
|
@onready var Pot = preload("res://Scenes/Prefabs/Pot.tscn")
|
||||||
|
@onready var Battery = preload("res://Scenes/Prefabs/Battery.tscn")
|
||||||
|
|
||||||
signal build_object_selected
|
signal build_object_selected
|
||||||
|
|
||||||
@@ -23,6 +24,8 @@ func get_preview_object():
|
|||||||
selected_object = DoubleBeds
|
selected_object = DoubleBeds
|
||||||
1:
|
1:
|
||||||
selected_object = Pot
|
selected_object = Pot
|
||||||
|
2:
|
||||||
|
selected_object = Battery
|
||||||
return selected_object
|
return selected_object
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
22
Shaders/Fuse.gdshader
Normal file
22
Shaders/Fuse.gdshader
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
shader_type spatial;
|
||||||
|
uniform sampler2D noise;
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
//ALBEDO = vec3(0.000275,0.0,0.665027);
|
||||||
|
EMISSION = vec3(0.0,0.0,1.0);
|
||||||
|
if( TIME < 1800.0 ) {
|
||||||
|
ALBEDO = texture(noise,UV + TIME / 5.0).rgb;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ALBEDO = texture(noise,UV - TIME).rgb;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//void light() {
|
||||||
|
// // Called for every pixel for every light affecting the material.
|
||||||
|
// // Uncomment to replace the default light processing function with this one.
|
||||||
|
//}
|
||||||
1
Shaders/Fuse.gdshader.uid
Normal file
1
Shaders/Fuse.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://4m7bv5x2pfnr
|
||||||
15
Shaders/battery_button.gdshader
Normal file
15
Shaders/battery_button.gdshader
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
shader_type spatial;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
ALBEDO = vec3(1.0,0.0,0.0);
|
||||||
|
EMISSION = vec3(1.0,0.0,0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
//void light() {
|
||||||
|
// // Called for every pixel for every light affecting the material.
|
||||||
|
// // Uncomment to replace the default light processing function with this one.
|
||||||
|
//}
|
||||||
1
Shaders/battery_button.gdshader.uid
Normal file
1
Shaders/battery_button.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://derm5u32om74e
|
||||||
17
Shaders/battery_glass.gdshader
Normal file
17
Shaders/battery_glass.gdshader
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
shader_type spatial;
|
||||||
|
uniform sampler2D normal;
|
||||||
|
uniform sampler2D color;
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
ALBEDO = vec3(0.1,0.1,0.1);
|
||||||
|
NORMAL = texture(normal,UV).rgb;
|
||||||
|
ALPHA = 0.4;
|
||||||
|
}
|
||||||
|
|
||||||
|
//void light() {
|
||||||
|
// // Called for every pixel for every light affecting the material.
|
||||||
|
// // Uncomment to replace the default light processing function with this one.
|
||||||
|
//}
|
||||||
1
Shaders/battery_glass.gdshader.uid
Normal file
1
Shaders/battery_glass.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://xn2eixgmefs8
|
||||||
17
Shaders/battery_handle.gdshader
Normal file
17
Shaders/battery_handle.gdshader
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
shader_type spatial;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
ALBEDO = vec3(0.5,0.5,0.5);
|
||||||
|
METALLIC = 1.0;
|
||||||
|
ROUGHNESS = 0.3;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//void light() {
|
||||||
|
// // Called for every pixel for every light affecting the material.
|
||||||
|
// // Uncomment to replace the default light processing function with this one.
|
||||||
|
//}
|
||||||
1
Shaders/battery_handle.gdshader.uid
Normal file
1
Shaders/battery_handle.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://csc12sk3jp67
|
||||||
Reference in New Issue
Block a user