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6 Commits

Author SHA1 Message Date
Nikolai Fesenko
0a73c1731e Update build_manager.gd 2025-08-16 01:31:20 +02:00
Nikolai Fesenko
29e78166eb new shelf model 2025-08-16 01:30:20 +02:00
Nikolai Fesenko
f323ae8d3d new battery model with shaders 2025-08-16 01:05:24 +02:00
Nikolai Fesenko
d7a9dc76dc new road shaders 2025-08-15 23:16:08 +02:00
Nikolai Fesenko
2e33b8e18e navigation mesh changes
radius of agents was changed from 0.5 to 0.7
2025-08-15 23:01:45 +02:00
Nikolai Fesenko
888ef9d1d9 update buildmanager 2025-08-15 22:30:48 +02:00
55 changed files with 14751 additions and 25 deletions

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# Blender 4.5.1 LTS MTL File: 'Battery.blend'
# www.blender.org
newmtl buttons
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Ni 1.500000
d 1.000000
illum 2
newmtl fuse
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Ni 1.500000
d 1.000000
illum 2
newmtl metal
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Kd 0.177094 0.177094 0.177094
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 3

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[sub_resource type="ShaderMaterial" id="ShaderMaterial_wr5rf"]
render_priority = 0
shader = ExtResource("6_b5dta")
shader_parameter/normal = ExtResource("3_c0yqx")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_8a881"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fdnlq"]
noise = SubResource("FastNoiseLite_8a881")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hnq8j"]
render_priority = 0
shader = ExtResource("7_hr37j")
shader_parameter/noise = SubResource("NoiseTexture2D_fdnlq")
[node name="Battery" type="Node3D" node_paths=PackedStringArray("meshInstance")]
script = ExtResource("1_c0yqx")
meshInstance = NodePath("Battery")
preview_shader = SubResource("ShaderMaterial_6tv3k")
[node name="Battery" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, -1.9615, 0)
mesh = ExtResource("1_lt2ya")
surface_material_override/0 = SubResource("StandardMaterial3D_byy4f")
surface_material_override/1 = SubResource("ShaderMaterial_3e286")
surface_material_override/2 = SubResource("ShaderMaterial_5xoxg")
surface_material_override/3 = SubResource("ShaderMaterial_wr5rf")
surface_material_override/4 = SubResource("ShaderMaterial_hnq8j")
surface_material_override/5 = SubResource("StandardMaterial3D_byy4f")
surface_material_override/6 = SubResource("ShaderMaterial_wr5rf")
surface_material_override/7 = SubResource("ShaderMaterial_hnq8j")
surface_material_override/8 = SubResource("StandardMaterial3D_byy4f")

View File

@@ -13,6 +13,7 @@ shader_parameter/shirt_color = Vector3(0, 0, 0)
points = PackedVector3Array(0.465296, 4.41226, 2.90193, 0.333481, 5.90986, 1.44973, -0.46535, 4.41226, 2.90193, 0.465296, 2.1221, 2.90193, 0.88668, -1.00046, 1.81769, 0.465296, 4.41226, -1.76192, 0.333481, 5.90986, -0.25128, -0.333667, 5.90986, 1.44973, -0.46535, 4.41226, -1.76192, -0.46535, 2.1221, 2.90193, 0.88668, -1.35832, 1.81769, 0.88668, -1.00046, -0.616956, 0.465296, 2.1221, -1.76192, -0.333667, 5.90986, -0.25128, -0.46535, 2.1221, -1.76192, -0.46535, 1.86882, 1.75606, -0.424191, -1.35832, 1.81769, 0.88668, -1.35832, -0.616956, -0.424191, -1.35832, -0.616956, -0.46535, 1.86882, -0.6165) points = PackedVector3Array(0.465296, 4.41226, 2.90193, 0.333481, 5.90986, 1.44973, -0.46535, 4.41226, 2.90193, 0.465296, 2.1221, 2.90193, 0.88668, -1.00046, 1.81769, 0.465296, 4.41226, -1.76192, 0.333481, 5.90986, -0.25128, -0.333667, 5.90986, 1.44973, -0.46535, 4.41226, -1.76192, -0.46535, 2.1221, 2.90193, 0.88668, -1.35832, 1.81769, 0.88668, -1.00046, -0.616956, 0.465296, 2.1221, -1.76192, -0.333667, 5.90986, -0.25128, -0.46535, 2.1221, -1.76192, -0.46535, 1.86882, 1.75606, -0.424191, -1.35832, 1.81769, 0.88668, -1.35832, -0.616956, -0.424191, -1.35832, -0.616956, -0.46535, 1.86882, -0.6165)
[node name="Person" type="CharacterBody3D"] [node name="Person" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.150706, 0, -0.313651)
script = ExtResource("1_dh77o") script = ExtResource("1_dh77o")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="."]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://bcme5mx8nf5kf"] [gd_scene load_steps=15 format=3 uid="uid://bcme5mx8nf5kf"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_c5d30"] [ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_c5d30"]
[ext_resource type="ArrayMesh" uid="uid://dqs5joeucls8u" path="res://Blends/Pot/pot.obj" id="1_ps8qt"] [ext_resource type="ArrayMesh" uid="uid://dqs5joeucls8u" path="res://Blends/Pot/pot.obj" id="1_ps8qt"]
@@ -7,6 +7,7 @@
[ext_resource type="Texture2D" uid="uid://fom8shxpn476" path="res://Blends/Pot/pot_brick.jpg" id="3_ocdig"] [ext_resource type="Texture2D" uid="uid://fom8shxpn476" path="res://Blends/Pot/pot_brick.jpg" id="3_ocdig"]
[ext_resource type="Texture2D" uid="uid://bw8k6hmfrwj60" path="res://Blends/Pot/rougness_m.png" id="4_vv7mx"] [ext_resource type="Texture2D" uid="uid://bw8k6hmfrwj60" path="res://Blends/Pot/rougness_m.png" id="4_vv7mx"]
[ext_resource type="Texture2D" uid="uid://cdb7b2ef31ixv" path="res://Blends/Pot/pot_wood.jpg" id="5_gtq0i"] [ext_resource type="Texture2D" uid="uid://cdb7b2ef31ixv" path="res://Blends/Pot/pot_wood.jpg" id="5_gtq0i"]
[ext_resource type="Texture2D" uid="uid://8qyuw0q5luju" path="res://Blends/Pot/pot_uv.jpg" id="5_vv7mx"]
[ext_resource type="Texture2D" uid="uid://bxgm6oovlxdjq" path="res://Blends/Pot/wood_n.png" id="6_r71lq"] [ext_resource type="Texture2D" uid="uid://bxgm6oovlxdjq" path="res://Blends/Pot/wood_n.png" id="6_r71lq"]
[ext_resource type="Texture2D" uid="uid://run700pxmcyc" path="res://Blends/Pot/brick_t.png" id="7_e7ek7"] [ext_resource type="Texture2D" uid="uid://run700pxmcyc" path="res://Blends/Pot/brick_t.png" id="7_e7ek7"]
@@ -22,6 +23,9 @@ roughness_texture = ExtResource("4_vv7mx")
normal_enabled = true normal_enabled = true
normal_scale = -2.6 normal_scale = -2.6
normal_texture = ExtResource("3_ocdig") normal_texture = ExtResource("3_ocdig")
detail_albedo = ExtResource("5_vv7mx")
detail_normal = ExtResource("3_ocdig")
uv1_scale = Vector3(0.5, 0.4, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uhv8u"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uhv8u"]
albedo_texture = ExtResource("5_gtq0i") albedo_texture = ExtResource("5_gtq0i")

28
Scenes/Prefabs/Shelf.tscn Normal file
View File

@@ -0,0 +1,28 @@
[gd_scene load_steps=8 format=3 uid="uid://c0gypplbklc3i"]
[ext_resource type="ArrayMesh" uid="uid://k2k1ppv3ycsv" path="res://Blends/Shelf/Shelf.obj" id="1_usf1u"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_ya6sq"]
[ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="2_jbe2f"]
[ext_resource type="Texture2D" uid="uid://5gmmgg4cmefr" path="res://Blends/Shelf/color.png" id="2_x70sl"]
[ext_resource type="Texture2D" uid="uid://q0duenho1u2x" path="res://Blends/Shelf/normal.png" id="3_ya6sq"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4318v"]
render_priority = 0
shader = ExtResource("2_jbe2f")
shader_parameter/color = Vector3(0, 0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jbe2f"]
albedo_texture = ExtResource("2_x70sl")
normal_enabled = true
normal_scale = -1.88
normal_texture = ExtResource("3_ya6sq")
[node name="Shelf" type="Node3D" node_paths=PackedStringArray("meshInstance")]
script = ExtResource("1_ya6sq")
meshInstance = NodePath("Shelf")
preview_shader = SubResource("ShaderMaterial_4318v")
[node name="Shelf" type="MeshInstance3D" parent="."]
transform = Transform3D(-2.18557e-08, 0, -0.5, 0, 0.5, 0, 0.5, 0, -2.18557e-08, 0, -1.53245, 0)
mesh = ExtResource("1_usf1u")
surface_material_override/0 = SubResource("StandardMaterial3D_jbe2f")

View File

@@ -8,15 +8,16 @@
[ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="6_ru0md"] [ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="6_ru0md"]
[sub_resource type="NavigationMesh" id="NavigationMesh_ru0md"] [sub_resource type="NavigationMesh" id="NavigationMesh_ru0md"]
vertices = PackedVector3Array(-8.66035, 3.12619, -1.92166, -8.66035, 3.12619, -0.421665, -2.91035, 3.12619, -0.421665, -2.91035, 3.12619, -1.92166, -2.16035, -0.12381, 0.578335, -9.66035, -0.12381, 0.328335, -9.66035, -0.12381, 2.82834, 11.5896, -0.12381, 2.82834, 11.5896, -0.12381, -1.92166, -1.91035, -0.12381, -1.92166, -8.41035, -0.12381, -1.67166, -8.41035, -0.12381, -0.671665, -3.16035, -0.12381, -0.671665, -3.16035, -0.12381, -1.67166) vertices = PackedVector3Array(-8.52442, 3.10583, -1.86593, -8.52442, 3.10583, -0.615929, -3.27442, 3.10583, -0.615929, -3.27442, 3.10583, -1.86593, -2.27442, 0.105834, 0.884071, -9.27442, 0.105834, 0.884071, -9.27442, 0.105834, 3.13407, 11.4756, 0.105834, 3.13407, 11.4756, 0.105834, -1.86593, -1.77442, 0.105834, -1.86593, -1.77442, 0.105834, 0.384071, -8.27442, 0.105834, -1.61593, -8.27442, 0.105834, -0.865929, -3.52442, 0.105834, -0.865929, -3.52442, 0.105834, -1.61593)
polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1), PackedInt32Array(5, 4, 6), PackedInt32Array(6, 4, 7), PackedInt32Array(9, 8, 4), PackedInt32Array(4, 8, 7), PackedInt32Array(13, 12, 10), PackedInt32Array(10, 12, 11)] polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1), PackedInt32Array(5, 4, 6), PackedInt32Array(6, 4, 7), PackedInt32Array(10, 9, 8), PackedInt32Array(10, 8, 4), PackedInt32Array(4, 8, 7), PackedInt32Array(14, 13, 11), PackedInt32Array(11, 13, 12)]
agent_radius = 0.7
[sub_resource type="BoxShape3D" id="BoxShape3D_ru0md"]
size = Vector3(6.47229, 3.39474, 2.33685)
[sub_resource type="BoxShape3D" id="BoxShape3D_u7bw1"] [sub_resource type="BoxShape3D" id="BoxShape3D_u7bw1"]
size = Vector3(22.1814, 0.0957031, 5.72699) size = Vector3(22.1814, 0.0957031, 5.72699)
[sub_resource type="BoxShape3D" id="BoxShape3D_ru0md"]
size = Vector3(6.47229, 3.39474, 2.33685)
[sub_resource type="BoxShape3D" id="BoxShape3D_esjgi"] [sub_resource type="BoxShape3D" id="BoxShape3D_esjgi"]
size = Vector3(22.2341, 4.23804, 0.494629) size = Vector3(22.2341, 4.23804, 0.494629)
@@ -41,9 +42,16 @@ mesh = ExtResource("1_ux2tx")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.138559, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.138559, 0)
navigation_mesh = SubResource("NavigationMesh_ru0md") navigation_mesh = SubResource("NavigationMesh_ru0md")
[node name="ground" type="StaticBody3D" parent="Cart-bottom/NavigationRegion3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.12006, 0.135911, 0.169229, -0.0448687)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cart-bottom/NavigationRegion3D/ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.930367, -0.452148, 0.568024)
shape = SubResource("BoxShape3D_u7bw1")
[node name="NavigationObstacle3D" type="NavigationObstacle3D" parent="Cart-bottom/NavigationRegion3D"] [node name="NavigationObstacle3D" type="NavigationObstacle3D" parent="Cart-bottom/NavigationRegion3D"]
height = 0.1
affect_navigation_mesh = true affect_navigation_mesh = true
carve_navigation_mesh = true
[node name="StaticBody3D" type="StaticBody3D" parent="Cart-bottom/NavigationRegion3D/NavigationObstacle3D"] [node name="StaticBody3D" type="StaticBody3D" parent="Cart-bottom/NavigationRegion3D/NavigationObstacle3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.50052, -0.0203562, -1.1511) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.50052, -0.0203562, -1.1511)
@@ -52,13 +60,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.50052, -0.0203562, -1.1511
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.352722, 1.07356, -0.102142) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.352722, 1.07356, -0.102142)
shape = SubResource("BoxShape3D_ru0md") shape = SubResource("BoxShape3D_ru0md")
[node name="StaticBody3D" type="StaticBody3D" parent="Cart-bottom/NavigationRegion3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.169229, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cart-bottom/NavigationRegion3D/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.930367, -0.452148, 0.568024)
shape = SubResource("BoxShape3D_u7bw1")
[node name="Wheels2" type="MeshInstance3D" parent="."] [node name="Wheels2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 3.49691e-07, 0, -3.49691e-07, 1, 0, 0, 0, 1, -6.05656, -1.694, -2.014) transform = Transform3D(1, 3.49691e-07, 0, -3.49691e-07, 1, 0, 0, 0, 1, -6.05656, -1.694, -2.014)
mesh = ExtResource("2_2wj72") mesh = ExtResource("2_2wj72")

View File

@@ -69,5 +69,21 @@ text = "Pot"
script = ExtResource("1_yp16r") script = ExtResource("1_yp16r")
id = 1 id = 1
[node name="ButtonCreatePot2" type="Button" parent="Panel2/HBoxContainer"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "Battery"
script = ExtResource("1_yp16r")
id = 2
[node name="ButtonCreatePot3" type="Button" parent="Panel2/HBoxContainer"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "Shelf"
script = ExtResource("1_yp16r")
id = 3
[connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreateBed" to="Panel2/HBoxContainer/ButtonCreateBed" method="_on_pressed"] [connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreateBed" to="Panel2/HBoxContainer/ButtonCreateBed" method="_on_pressed"]
[connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreatePot" to="Panel2/HBoxContainer/ButtonCreatePot" method="_on_pressed"] [connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreatePot" to="Panel2/HBoxContainer/ButtonCreatePot" method="_on_pressed"]
[connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreatePot2" to="Panel2/HBoxContainer/ButtonCreatePot2" method="_on_pressed"]
[connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreatePot3" to="Panel2/HBoxContainer/ButtonCreatePot3" method="_on_pressed"]

View File

@@ -1,11 +1,15 @@
[gd_scene load_steps=13 format=3 uid="uid://bj7y7q2qkpnci"] [gd_scene load_steps=20 format=3 uid="uid://bj7y7q2qkpnci"]
[ext_resource type="Shader" uid="uid://c5e2qqpg6h4lw" path="res://Shaders/road.gdshader" id="2_6bp64"]
[ext_resource type="ArrayMesh" uid="uid://622ethh2pdfa" path="res://Blends/road/road.obj" id="4_jjvhh"] [ext_resource type="ArrayMesh" uid="uid://622ethh2pdfa" path="res://Blends/road/road.obj" id="4_jjvhh"]
[ext_resource type="PackedScene" uid="uid://dqrqq5vg8hek3" path="res://Scenes/Prefabs/Person.tscn" id="5_kry3j"] [ext_resource type="PackedScene" uid="uid://dqrqq5vg8hek3" path="res://Scenes/Prefabs/Person.tscn" id="5_kry3j"]
[ext_resource type="PackedScene" uid="uid://cyaesj3qjb5um" path="res://Scenes/Prefabs/main_game_ui.tscn" id="6_6bp64"] [ext_resource type="PackedScene" uid="uid://cyaesj3qjb5um" path="res://Scenes/Prefabs/main_game_ui.tscn" id="6_6bp64"]
[ext_resource type="PackedScene" uid="uid://dim2geqhn6d35" path="res://Scenes/Prefabs/cart.tscn" id="6_21xkr"] [ext_resource type="PackedScene" uid="uid://dim2geqhn6d35" path="res://Scenes/Prefabs/cart.tscn" id="6_21xkr"]
[ext_resource type="PackedScene" uid="uid://dy03tqug33fep" path="res://Blends/ground.blend" id="6_344ge"] [ext_resource type="PackedScene" uid="uid://dy03tqug33fep" path="res://Blends/ground.blend" id="6_344ge"]
[ext_resource type="Script" uid="uid://drrp1k2q71hq2" path="res://Scripts/camera_3d.gd" id="7_6bp64"] [ext_resource type="Script" uid="uid://drrp1k2q71hq2" path="res://Scripts/camera_3d.gd" id="7_6bp64"]
[ext_resource type="ArrayMesh" uid="uid://k2k1ppv3ycsv" path="res://Blends/Shelf/Shelf.obj" id="8_344ge"]
[ext_resource type="Texture2D" uid="uid://5gmmgg4cmefr" path="res://Blends/Shelf/color.png" id="9_hptm8"]
[ext_resource type="Texture2D" uid="uid://q0duenho1u2x" path="res://Blends/Shelf/normal.png" id="10_d1ilt"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_jjvhh"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_jjvhh"]
sky_top_color = Color(0.654771, 0.60129, 0.578102, 1) sky_top_color = Color(0.654771, 0.60129, 0.578102, 1)
@@ -25,6 +29,14 @@ fog_mode = 1
fog_density = 1.0 fog_density = 1.0
fog_depth_curve = 4.75681 fog_depth_curve = 4.75681
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6bp64"]
render_priority = 0
shader = ExtResource("2_6bp64")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_344ge"]
render_priority = 0
shader = ExtResource("2_6bp64")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_21xkr"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_21xkr"]
lifetime_randomness = 0.55 lifetime_randomness = 0.55
emission_shape = 3 emission_shape = 3
@@ -38,6 +50,12 @@ size = Vector2(0.5, 0.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_21xkr"] [sub_resource type="BoxShape3D" id="BoxShape3D_21xkr"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6iyac"]
albedo_texture = ExtResource("9_hptm8")
normal_enabled = true
normal_scale = -1.88
normal_texture = ExtResource("10_d1ilt")
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
@@ -51,10 +69,12 @@ shadow_enabled = true
transform = Transform3D(10.951, 0, 0, 0, 1, 0, 0, 0, 1, -54.1402, 0.738562, -56.7411) transform = Transform3D(10.951, 0, 0, 0, 1, 0, 0, 0, 1, -54.1402, 0.738562, -56.7411)
mesh = ExtResource("4_jjvhh") mesh = ExtResource("4_jjvhh")
skeleton = NodePath("../Road") skeleton = NodePath("../Road")
surface_material_override/0 = SubResource("ShaderMaterial_6bp64")
[node name="Road" type="MeshInstance3D" parent="."] [node name="Road" type="MeshInstance3D" parent="."]
transform = Transform3D(10.9512, 0, 0, 0, 1, 0, 0, 0, 1, -54.4288, 0.584906, -61.8752) transform = Transform3D(10.9512, 0, 0, 0, 1, 0, 0, 0, 1, -54.4288, 0.584906, -61.8752)
mesh = ExtResource("4_jjvhh") mesh = ExtResource("4_jjvhh")
surface_material_override/0 = SubResource("ShaderMaterial_344ge")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."] [node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(3.70763, 0, 0, 0, 2.24982, 0, 0, 0, 3.71542, -7.77808, 10.8809, -60.0289) transform = Transform3D(3.70763, 0, 0, 0, 2.24982, 0, 0, 0, 3.71542, -7.77808, 10.8809, -60.0289)
@@ -127,3 +147,8 @@ mouse_filter = 2
[node name="Marker3D" type="Marker3D" parent="."] [node name="Marker3D" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.90278, -57.5436) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.90278, -57.5436)
[node name="Shelf" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.99485, 0.659399, -45.3142)
mesh = ExtResource("8_344ge")
surface_material_override/0 = SubResource("StandardMaterial3D_6iyac")

View File

@@ -2,15 +2,21 @@ extends Node
@onready var DoubleBeds = preload("res://Scenes/Prefabs/DoubleBeds.tscn") @onready var DoubleBeds = preload("res://Scenes/Prefabs/DoubleBeds.tscn")
@onready var Pot = preload("res://Scenes/Prefabs/Pot.tscn") @onready var Pot = preload("res://Scenes/Prefabs/Pot.tscn")
@onready var Battery = preload("res://Scenes/Prefabs/Battery.tscn")
@onready var Shelf = preload("res://Scenes/Prefabs/Shelf.tscn")
signal build_object_selected
var selected_object_id: int var selected_object_id: int
var is_object_selected: bool
var global_y = 2.903 var global_y = 2.903
func _ready() -> void: func _ready() -> void:
print(DoubleBeds) is_object_selected = false
build_object_selected.connect(_on_object_selected)
func get_preview_object(): func get_preview_object():
var selected_object var selected_object
@@ -19,4 +25,12 @@ func get_preview_object():
selected_object = DoubleBeds selected_object = DoubleBeds
1: 1:
selected_object = Pot selected_object = Pot
2:
selected_object = Battery
3:
selected_object = Shelf
return selected_object return selected_object
func _on_object_selected():
is_object_selected = true

View File

@@ -23,7 +23,7 @@ func _input_event(camera: Camera3D, event: InputEvent, event_position: Vector3,
func _mouse_enter() -> void: func _mouse_enter() -> void:
if !is_placed and Global.build_mode: if !is_placed and Global.build_mode and BuildManager.is_object_selected:
show_preview() show_preview()
func _mouse_exit() -> void: func _mouse_exit() -> void:

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@@ -3,8 +3,12 @@ extends Button
@export var id: int @export var id: int
func _ready() -> void:
pass
func _on_pressed() -> void: func _on_pressed() -> void:
BuildManager.selected_object_id = id BuildManager.selected_object_id = id
BuildManager.build_object_selected.emit()
print(BuildManager.selected_object_id) print(BuildManager.selected_object_id)

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@@ -4,10 +4,13 @@ extends Node3D
@export var cartTop: MeshInstance3D @export var cartTop: MeshInstance3D
@export var mainCamera: Camera3D @export var mainCamera: Camera3D
var nav_mesh: NavigationMesh
var previewObject var previewObject
var targetPos var targetPos
func _ready() -> void:
pass
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_pressed("hide_top"): if event.is_action_pressed("hide_top"):
cartTop.visible = !cartTop.visible cartTop.visible = !cartTop.visible

22
Shaders/Fuse.gdshader Normal file
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@@ -0,0 +1,22 @@
shader_type spatial;
uniform sampler2D noise;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
//ALBEDO = vec3(0.000275,0.0,0.665027);
EMISSION = vec3(0.0,0.0,1.0);
if( TIME < 1800.0 ) {
ALBEDO = texture(noise,UV + TIME / 5.0).rgb;
}
else {
ALBEDO = texture(noise,UV - TIME).rgb;
}
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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@@ -0,0 +1 @@
uid://4m7bv5x2pfnr

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@@ -0,0 +1,15 @@
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
ALBEDO = vec3(1.0,0.0,0.0);
EMISSION = vec3(1.0,0.0,0.0);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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@@ -0,0 +1 @@
uid://derm5u32om74e

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@@ -0,0 +1,17 @@
shader_type spatial;
uniform sampler2D normal;
uniform sampler2D color;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
ALBEDO = vec3(0.1,0.1,0.1);
NORMAL = texture(normal,UV).rgb;
ALPHA = 0.4;
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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@@ -0,0 +1 @@
uid://xn2eixgmefs8

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@@ -0,0 +1,17 @@
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
ALBEDO = vec3(0.5,0.5,0.5);
METALLIC = 1.0;
ROUGHNESS = 0.3;
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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@@ -0,0 +1 @@
uid://csc12sk3jp67

17
Shaders/road.gdshader Normal file
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@@ -0,0 +1,17 @@
shader_type spatial;
void vertex() {
}
void fragment() {
// Called for every pixel the material is visible on.
ALBEDO = vec3(0.3,0.3,0.3);
METALLIC = 1.0;
ROUGHNESS = 0.5;
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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@@ -0,0 +1 @@
uid://c5e2qqpg6h4lw

9
Shaders/road.tres Normal file
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@@ -0,0 +1,9 @@
[gd_resource type="VisualShader" format=3 uid="uid://b02412t58m7q4"]
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
"