[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://detpb4ww2vvsf"] [ext_resource type="Shader" uid="uid://c08eg1piwoy3t" path="res://Shaders/outline.gdshader" id="1_4u3y3"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_s6uwl"] render_priority = 0 shader = ExtResource("1_4u3y3") shader_parameter/is_active = false shader_parameter/color = Vector3(0.95, 0.71, 0.01) [resource] resource_name = "Material" next_pass = SubResource("ShaderMaterial_s6uwl") cull_mode = 2 albedo_color = Color(0.655154, 0.629469, 0.906882, 1) roughness = 0.5