extends Node @onready var DoubleBeds = preload("res://Scenes/Prefabs/DoubleBeds.tscn") @onready var Pot = preload("res://Scenes/Prefabs/Pot.tscn") @onready var Battery = preload("res://Scenes/Prefabs/Battery.tscn") @onready var Shelf = preload("res://Scenes/Prefabs/Shelf.tscn") signal build_object_selected signal exit_build_mode signal enter_build_mode signal preview_created signal preview_destroyed signal object_placed(build_postion) var build_mode: bool = false var selected_object_id: int var is_object_selected: bool var global_y = 2.903 func _ready() -> void: is_object_selected = false build_object_selected.connect(_on_object_selected) func _input(event: InputEvent) -> void: if event.is_action_released("enter_build_mode"): if build_mode: exit_build_mode.emit() build_mode = false else: enter_build_mode.emit() build_mode = true func get_preview_object(): var selected_object match selected_object_id: 0: selected_object = DoubleBeds 1: selected_object = Pot 2: selected_object = Battery 3: selected_object = Shelf return selected_object func _on_object_selected(): is_object_selected = true