extends Node3D @export var debugLabel1: Label @onready var build_material = load("res://Shaders/build_transparent.gdshader") signal exit_build_mode signal enter_build_mode signal preview_created signal preview_destroyed var build_mode: bool = false func _ready() -> void: build_material.set("alpha", 0.5) func _input(event: InputEvent) -> void: if event.is_action_released("enter_build_mode"): if build_mode: exit_build_mode.emit() build_mode = false else: enter_build_mode.emit() build_mode = true