[gd_scene load_steps=8 format=3 uid="uid://c0gypplbklc3i"] [ext_resource type="ArrayMesh" uid="uid://k2k1ppv3ycsv" path="res://Blends/Shelf/Shelf.obj" id="1_usf1u"] [ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_ya6sq"] [ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="2_jbe2f"] [ext_resource type="Texture2D" uid="uid://5gmmgg4cmefr" path="res://Blends/Shelf/color.png" id="2_x70sl"] [ext_resource type="Texture2D" uid="uid://q0duenho1u2x" path="res://Blends/Shelf/normal.png" id="3_ya6sq"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_4318v"] render_priority = 0 shader = ExtResource("2_jbe2f") shader_parameter/color = Vector3(0, 0, 0) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jbe2f"] albedo_texture = ExtResource("2_x70sl") normal_enabled = true normal_scale = -1.88 normal_texture = ExtResource("3_ya6sq") [node name="Shelf" type="Node3D" node_paths=PackedStringArray("meshInstance")] script = ExtResource("1_ya6sq") meshInstance = NodePath("Shelf") preview_shader = SubResource("ShaderMaterial_4318v") [node name="Shelf" type="MeshInstance3D" parent="."] transform = Transform3D(-2.18557e-08, 0, -0.5, 0, 0.5, 0, 0.5, 0, -2.18557e-08, 0, -1.53245, 0) mesh = ExtResource("1_usf1u") surface_material_override/0 = SubResource("StandardMaterial3D_jbe2f")