extends Node3D @export var debugLabel1: Label signal exit_build_mode signal enter_build_mode signal preview_created signal preview_destroyed signal object_placed var build_mode: bool = false func _input(event: InputEvent) -> void: if event.is_action_released("enter_build_mode"): if build_mode: exit_build_mode.emit() build_mode = false else: enter_build_mode.emit() build_mode = true