extends Node3D @onready var beds = preload("res://Scenes/Prefabs/DoubleBeds.tscn") @export var cartTop: MeshInstance3D @export var mainCamera: Camera3D var build_mode = false var previewObject var targetPos func _input(event: InputEvent) -> void: if event.is_action_pressed("hide_top"): cartTop.visible = !cartTop.visible if event.is_action_pressed("enter_build_mode"): build_mode = !build_mode add_preview() func _process(_delta: float) -> void: if build_mode: targetPos = mainCamera.getGlobalRayTargetObject() mainCamera.debugLabel.text = targetPos.collider.name if targetPos.collider.has_meta("is_building_area"): #if targetPos.collider.is_building_area == true: previewObject.visible = true previewObject.global_position = targetPos.position else: previewObject.visible = false func add_preview(): previewObject = beds.instantiate() get_tree().root.get_child(0).add_child(previewObject)