[gd_scene load_steps=19 format=3 uid="uid://0t0cvsitlfmm"] [ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_nn5da"] [ext_resource type="ArrayMesh" uid="uid://cahq2fdeqqwhx" path="res://Blends/Mobel/DoubleBeds.obj" id="2_8ssp7"] [ext_resource type="Texture2D" uid="uid://84bnb4rnuhuq" path="res://Blends/Mobel/textures/double_bed_metal.png" id="3_nn5da"] [ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="3_pdq8c"] [ext_resource type="Texture2D" uid="uid://lbbig7lpdun3" path="res://Blends/Mobel/textures/Material.003 Roughness.png" id="4_dn7et"] [ext_resource type="Shader" uid="uid://c08eg1piwoy3t" path="res://Shaders/outline.gdshader" id="5_c1046"] [ext_resource type="Texture2D" uid="uid://kl1jplui8wfq" path="res://Blends/Mobel/textures/Material.003 Base Color.png" id="5_sp2kd"] [ext_resource type="Script" uid="uid://fjdtka5s1dxi" path="res://Scripts/objects/DoubleBeds.gd" id="8_c1046"] [ext_resource type="PackedScene" uid="uid://f7nkbsrxy4r6" path="res://Scenes/Prefabs/PersonPos.tscn" id="9_k1k40"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_dn7et"] render_priority = 0 shader = ExtResource("3_pdq8c") shader_parameter/color = Vector3(0, 0, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_k1k40"] render_priority = 0 shader = ExtResource("5_c1046") shader_parameter/is_active = false shader_parameter/color = Vector3(0, 0, 0) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1046"] next_pass = SubResource("ShaderMaterial_k1k40") albedo_texture = ExtResource("3_nn5da") roughness_texture = ExtResource("4_dn7et") [sub_resource type="ShaderMaterial" id="ShaderMaterial_tma46"] render_priority = 0 shader = ExtResource("5_c1046") shader_parameter/is_active = false shader_parameter/color = Vector3(0, 0, 0) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k1k40"] next_pass = SubResource("ShaderMaterial_tma46") albedo_texture = ExtResource("5_sp2kd") [sub_resource type="ShaderMaterial" id="ShaderMaterial_8tdb8"] render_priority = 0 shader = ExtResource("5_c1046") shader_parameter/is_active = false shader_parameter/color = Vector3(0, 0, 0) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tma46"] next_pass = SubResource("ShaderMaterial_8tdb8") albedo_texture = ExtResource("5_sp2kd") [sub_resource type="BoxShape3D" id="BoxShape3D_sp2kd"] size = Vector3(5.62061, 2.52063, 2.12427) [sub_resource type="SphereShape3D" id="SphereShape3D_c1046"] radius = 0.870929 [node name="DoubleBeds" type="Node3D" node_paths=PackedStringArray("meshInstance")] script = ExtResource("1_nn5da") meshInstance = NodePath("DoubleBeds") preview_shader = SubResource("ShaderMaterial_dn7et") [node name="DoubleBeds" type="MeshInstance3D" parent="."] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, -0.42751, 0) mesh = ExtResource("2_8ssp7") surface_material_override/0 = SubResource("StandardMaterial3D_c1046") surface_material_override/1 = SubResource("StandardMaterial3D_k1k40") surface_material_override/2 = SubResource("StandardMaterial3D_tma46") [node name="StaticBody3D" type="StaticBody3D" parent="."] input_ray_pickable = false [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.218994, -0.287048, 0.10144) shape = SubResource("BoxShape3D_sp2kd") [node name="ActionNode" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.3739) script = ExtResource("8_c1046") [node name="Area3d" type="Area3D" parent="ActionNode"] input_ray_pickable = false [node name="CollisionShape3D" type="CollisionShape3D" parent="ActionNode/Area3d"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.839141, 0.470829) shape = SubResource("SphereShape3D_c1046") [node name="PersonPos1" parent="ActionNode" instance=ExtResource("9_k1k40")] transform = Transform3D(0.0323901, -0.298156, -0.00732965, 0.298245, 0.0323998, 0, 0.000791598, -0.00728678, 0.29991, -0.0940391, -1.07055, -1.60941) visible = false [node name="Timer" type="Timer" parent="ActionNode"] wait_time = 4.0 one_shot = true [connection signal="timeout" from="ActionNode/Timer" to="ActionNode" method="_on_timer_timeout"]