extends Node3D class_name Item var item_name var shelf_owner var is_being_used: bool var outline_material: ShaderMaterial var static_body: StaticBody3D func _ready() -> void: set_outline_shader() func use(): print(str(self) + "is used") func set_outline_shader(): static_body = $StaticBody3D static_body.mouse_entered.connect(_on_mouse_enter) static_body.mouse_exited.connect(_on_mouse_exit) func _on_mouse_enter(): enable_outline() func _on_mouse_exit(): disable_outline() func enable_outline(): outline_material.set_shader_parameter("is_active", true) func disable_outline(): outline_material.set_shader_parameter("is_active", false)