extends Node3D @onready var outline_shader = preload("res://Shaders/outline.gdshader") @onready var food_item = preload("res://Scenes/Prefabs/food_item.tscn") @export var debugLabel1: Label signal interact(person,interact_object) signal object_selected_signal signal object_unselected_signal signal object_over_mouse_signal var object_selected var object_over_mouse func _ready() -> void: interact.connect(_on_interact) func _on_interact(person, object): object.start_action(person, object) func _on_object_selected(): pass func _on_object_unselected(): pass