[gd_scene load_steps=14 format=3 uid="uid://0t0cvsitlfmm"] [ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_nn5da"] [ext_resource type="ArrayMesh" uid="uid://cahq2fdeqqwhx" path="res://Blends/Mobel/DoubleBeds.obj" id="2_8ssp7"] [ext_resource type="Texture2D" uid="uid://84bnb4rnuhuq" path="res://Blends/Mobel/textures/double_bed_metal.png" id="3_nn5da"] [ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="3_pdq8c"] [ext_resource type="Texture2D" uid="uid://lbbig7lpdun3" path="res://Blends/Mobel/textures/Material.003 Roughness.png" id="4_dn7et"] [ext_resource type="Texture2D" uid="uid://kl1jplui8wfq" path="res://Blends/Mobel/textures/Material.003 Base Color.png" id="5_sp2kd"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_dn7et"] render_priority = 0 shader = ExtResource("3_pdq8c") shader_parameter/alpha = 0.5 shader_parameter/color = Vector3(0, 1, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_sp2kd"] render_priority = 0 shader = ExtResource("3_pdq8c") shader_parameter/alpha = 0.5 shader_parameter/color = Vector3(0, 1, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_c1046"] render_priority = 0 shader = ExtResource("3_pdq8c") shader_parameter/alpha = 0.5 shader_parameter/color = Vector3(0, 1, 0) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1046"] albedo_texture = ExtResource("3_nn5da") roughness_texture = ExtResource("4_dn7et") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k1k40"] albedo_texture = ExtResource("5_sp2kd") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tma46"] albedo_texture = ExtResource("5_sp2kd") [sub_resource type="ShaderMaterial" id="ShaderMaterial_k1k40"] render_priority = 0 shader = ExtResource("3_pdq8c") shader_parameter/alpha = 0.5 shader_parameter/color = Vector3(1, 0, 0) [node name="DoubleBeds" type="Node3D" node_paths=PackedStringArray("meshInstance", "greenMeshInstance", "RedMeshInstance")] script = ExtResource("1_nn5da") meshInstance = NodePath("DoubleBeds") greenMeshInstance = NodePath("Green_preview") RedMeshInstance = NodePath("Red_preview") [node name="Green_preview" type="MeshInstance3D" parent="."] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0) visible = false mesh = ExtResource("2_8ssp7") skeleton = NodePath("../DoubleBeds") surface_material_override/0 = SubResource("ShaderMaterial_dn7et") surface_material_override/1 = SubResource("ShaderMaterial_sp2kd") surface_material_override/2 = SubResource("ShaderMaterial_c1046") [node name="DoubleBeds" type="MeshInstance3D" parent="."] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0) mesh = ExtResource("2_8ssp7") surface_material_override/0 = SubResource("StandardMaterial3D_c1046") surface_material_override/1 = SubResource("StandardMaterial3D_k1k40") surface_material_override/2 = SubResource("StandardMaterial3D_tma46") [node name="Red_preview" type="MeshInstance3D" parent="."] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0) visible = false mesh = ExtResource("2_8ssp7") surface_material_override/0 = SubResource("ShaderMaterial_k1k40") surface_material_override/1 = SubResource("ShaderMaterial_k1k40") surface_material_override/2 = SubResource("ShaderMaterial_k1k40")