[gd_scene load_steps=21 format=3 uid="uid://wr21rggawosn"] [ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_c0yqx"] [ext_resource type="ArrayMesh" uid="uid://cvgyv0qygl2g2" path="res://Blends/Battery/Battery.obj" id="1_lt2ya"] [ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="2_pigwg"] [ext_resource type="Texture2D" uid="uid://bp0wjmpltefe" path="res://Blends/Battery/meta_color.png" id="2_teewy"] [ext_resource type="Texture2D" uid="uid://c1jvi1yg7hrir" path="res://Blends/Battery/glass_normal.png" id="3_c0yqx"] [ext_resource type="Shader" uid="uid://derm5u32om74e" path="res://Shaders/battery_button.gdshader" id="4_pigwg"] [ext_resource type="Shader" uid="uid://csc12sk3jp67" path="res://Shaders/battery_handle.gdshader" id="5_6tv3k"] [ext_resource type="Shader" uid="uid://xn2eixgmefs8" path="res://Shaders/battery_glass.gdshader" id="6_b5dta"] [ext_resource type="Shader" uid="uid://4m7bv5x2pfnr" path="res://Shaders/Fuse.gdshader" id="7_hr37j"] [ext_resource type="Shader" uid="uid://c08eg1piwoy3t" path="res://Shaders/outline.gdshader" id="10_pigwg"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_6tv3k"] render_priority = 0 shader = ExtResource("2_pigwg") shader_parameter/color = Vector3(0, 0, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_pigwg"] render_priority = 0 shader = ExtResource("10_pigwg") shader_parameter/is_active = false [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_byy4f"] next_pass = SubResource("ShaderMaterial_pigwg") albedo_texture = ExtResource("2_teewy") metallic = 1.0 roughness = 0.5 normal_enabled = true normal_scale = 0.27 normal_texture = ExtResource("3_c0yqx") [sub_resource type="ShaderMaterial" id="ShaderMaterial_3e286"] render_priority = 0 shader = ExtResource("4_pigwg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_5xoxg"] render_priority = 0 shader = ExtResource("5_6tv3k") [sub_resource type="ShaderMaterial" id="ShaderMaterial_wr5rf"] render_priority = 0 shader = ExtResource("6_b5dta") shader_parameter/normal = ExtResource("3_c0yqx") [sub_resource type="FastNoiseLite" id="FastNoiseLite_8a881"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fdnlq"] seamless = true noise = SubResource("FastNoiseLite_8a881") [sub_resource type="ShaderMaterial" id="ShaderMaterial_hnq8j"] render_priority = 0 shader = ExtResource("7_hr37j") shader_parameter/noise = SubResource("NoiseTexture2D_fdnlq") [sub_resource type="BoxShape3D" id="BoxShape3D_pigwg"] size = Vector3(6.92554, 2.55286, 2.97417) [node name="Battery" type="Node3D" node_paths=PackedStringArray("meshInstance")] script = ExtResource("1_c0yqx") meshInstance = NodePath("Battery") preview_shader = SubResource("ShaderMaterial_6tv3k") [node name="Battery" type="MeshInstance3D" parent="."] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, -1.9615, 0) mesh = ExtResource("1_lt2ya") surface_material_override/0 = SubResource("StandardMaterial3D_byy4f") surface_material_override/1 = SubResource("ShaderMaterial_3e286") surface_material_override/2 = SubResource("ShaderMaterial_5xoxg") surface_material_override/3 = SubResource("ShaderMaterial_wr5rf") surface_material_override/4 = SubResource("ShaderMaterial_hnq8j") surface_material_override/5 = SubResource("StandardMaterial3D_byy4f") surface_material_override/6 = SubResource("ShaderMaterial_wr5rf") surface_material_override/7 = SubResource("ShaderMaterial_hnq8j") surface_material_override/8 = SubResource("StandardMaterial3D_byy4f") [node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.053833, -0.776428, 0.0276413) shape = SubResource("BoxShape3D_pigwg")