extends Node3D @onready var outline_shader = preload("res://Shaders/outline.gdshader") @export var debugLabel1: Label #signal exit_build_mode #signal enter_build_mode # #signal preview_created #signal preview_destroyed # #signal object_placed(build_postion) # #var build_mode: bool = false func _ready() -> void: print(outline_shader) #func _input(event: InputEvent) -> void: #if event.is_action_released("enter_build_mode"): #if build_mode: #exit_build_mode.emit() #build_mode = false #else: #enter_build_mode.emit() #build_mode = true