extends Node3D @onready var outline_shader = preload("res://Shaders/outline.gdshader") @export var debugLabel1: Label signal exit_build_mode signal enter_build_mode signal preview_created signal preview_destroyed signal object_placed(build_postion) var build_mode: bool = false func _ready() -> void: print(outline_shader) func _input(event: InputEvent) -> void: if event.is_action_released("enter_build_mode"): if build_mode: exit_build_mode.emit() build_mode = false else: enter_build_mode.emit() build_mode = true