extends Node3D @onready var outline_shader = preload("res://Shaders/outline.gdshader") @onready var food_item = preload("res://Scenes/Prefabs/food_item.tscn") @export var debugLabel1: Label signal interact(person,interact_object) func _ready() -> void: interact.connect(_on_interact) func _on_interact(person, object): object.ActionNode.start_action(person, object) print(object)