Files
project-thor/Scripts/global_script.gd
Nikolai Fesenko 8d00b1a40f update
2025-08-24 15:22:34 +02:00

63 lines
1.8 KiB
GDScript

extends Node3D
@onready var outline_shader = preload("res://Shaders/outline.gdshader")
@onready var food_item = preload("res://Scenes/Prefabs/food_item.tscn")
@export var debugLabel1: Label
signal interact(person,interact_object)
signal object_selected_signal
signal object_unselected_signal
signal object_over_mouse_selected_signal(object)
signal object_over_mouse_unselected_signal(object)
signal show_context_menu
signal hide_context_menu
var is_context_menu_active: bool = false
var object_selected
var object_over_mouse
func _ready() -> void:
interact.connect(_on_interact)
object_selected_signal.connect(_on_object_selected)
object_unselected_signal.connect(_on_object_unselected)
object_over_mouse_selected_signal.connect(_on_mouse_object_selected)
object_over_mouse_unselected_signal.connect(_on_mouse_object_unselected)
func _input(event: InputEvent) -> void:
if event.is_action_released("mouse_click") and !is_context_menu_active:
if object_over_mouse != null:
object_selected_signal.emit(object_over_mouse)
else:
object_unselected_signal.emit()
if event.is_action_released("right_mouse_click"):
show_context_menu.emit()
func _on_interact(person, object):
if object.name == "ActionNode":
object.start_action(person, object)
else:
object.ActionNode.start_action(person, object)
func _on_object_selected(object):
if object_selected != null and object != object_selected:
object_unselected_signal.emit()
object_selected = object
object_selected.is_selected = true
print(object_selected)
func _on_object_unselected():
if object_selected != null:
object_selected.is_selected = false
object_selected.disable_outline()
object_selected = null
func _on_mouse_object_selected(object):
object_over_mouse = object
func _on_mouse_object_unselected(object):
object_over_mouse = null