Files
project-thor/Scripts/global_script.gd
2025-08-17 13:29:13 +02:00

29 lines
563 B
GDScript

extends Node3D
@onready var outline_shader = preload("res://Shaders/outline.gdshader")
@export var debugLabel1: Label
#signal exit_build_mode
#signal enter_build_mode
#
#signal preview_created
#signal preview_destroyed
#
#signal object_placed(build_postion)
#
#var build_mode: bool = false
func _ready() -> void:
print(outline_shader)
#func _input(event: InputEvent) -> void:
#if event.is_action_released("enter_build_mode"):
#if build_mode:
#exit_build_mode.emit()
#build_mode = false
#else:
#enter_build_mode.emit()
#build_mode = true