Files
project-thor/Scripts/global_script.gd
2025-08-14 17:43:11 +02:00

26 lines
526 B
GDScript

extends Node3D
@export var debugLabel1: Label
@onready var build_material = load("res://Shaders/build_transparent.gdshader")
signal exit_build_mode
signal enter_build_mode
signal preview_created
signal preview_destroyed
var build_mode: bool = false
func _ready() -> void:
build_material.set("alpha", 0.5)
func _input(event: InputEvent) -> void:
if event.is_action_released("enter_build_mode"):
if build_mode:
exit_build_mode.emit()
build_mode = false
else:
enter_build_mode.emit()
build_mode = true