Files
project-thor/Scripts/build_manager.gd
2025-08-15 22:30:48 +02:00

31 lines
589 B
GDScript

extends Node
@onready var DoubleBeds = preload("res://Scenes/Prefabs/DoubleBeds.tscn")
@onready var Pot = preload("res://Scenes/Prefabs/Pot.tscn")
signal build_object_selected
var selected_object_id: int
var is_object_selected: bool
var global_y = 2.903
func _ready() -> void:
is_object_selected = false
build_object_selected.connect(_on_object_selected)
func get_preview_object():
var selected_object
match selected_object_id:
0:
selected_object = DoubleBeds
1:
selected_object = Pot
return selected_object
func _on_object_selected():
is_object_selected = true