30 lines
947 B
GDScript
30 lines
947 B
GDScript
extends Node3D
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const CAMERA_MAX_PITCH: float = deg_to_rad(70)
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const CAMERA_MIN_PITCH: float = deg_to_rad(-89.9)
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const CAMERA_RATIO: float = .625
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@export var mouse_sensitivity: float = .002
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@export var mouse_y_inversion: float = -1.0
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@onready var _camera_yaw: Node3D = self
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@onready var _camera_pitch: Node3D = %Arm
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func _ready() -> void:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _input(p_event: InputEvent) -> void:
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if p_event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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rotate_camera(p_event.relative)
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get_viewport().set_input_as_handled()
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return
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func rotate_camera(p_relative:Vector2) -> void:
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_camera_yaw.rotation.y -= p_relative.x * mouse_sensitivity
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_camera_yaw.orthonormalize()
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_camera_pitch.rotation.x += p_relative.y * mouse_sensitivity * CAMERA_RATIO * mouse_y_inversion
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_camera_pitch.rotation.x = clamp(_camera_pitch.rotation.x, CAMERA_MIN_PITCH, CAMERA_MAX_PITCH)
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