Files
project-thor/Scripts/global_script.gd
Nikolai Fesenko 8ef9cf5971 build update
2025-08-14 18:07:45 +02:00

24 lines
411 B
GDScript

extends Node3D
@export var debugLabel1: Label
signal exit_build_mode
signal enter_build_mode
signal preview_created
signal preview_destroyed
signal object_placed
var build_mode: bool = false
func _input(event: InputEvent) -> void:
if event.is_action_released("enter_build_mode"):
if build_mode:
exit_build_mode.emit()
build_mode = false
else:
enter_build_mode.emit()
build_mode = true