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project-thor/Shaders/road.tres
Nikolai Fesenko d7a9dc76dc new road shaders
2025-08-15 23:16:08 +02:00

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[gd_resource type="VisualShader" format=3 uid="uid://b02412t58m7q4"]
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
"