Files
project-thor/Scripts/global_script.gd
Nikolai Fesenko c473c0a2fb new outline shader
2025-08-16 18:34:52 +02:00

29 lines
531 B
GDScript

extends Node3D
@onready var outline_shader = preload("res://Shaders/outline.gdshader")
@export var debugLabel1: Label
signal exit_build_mode
signal enter_build_mode
signal preview_created
signal preview_destroyed
signal object_placed
var build_mode: bool = false
func _ready() -> void:
print(outline_shader)
func _input(event: InputEvent) -> void:
if event.is_action_released("enter_build_mode"):
if build_mode:
exit_build_mode.emit()
build_mode = false
else:
enter_build_mode.emit()
build_mode = true