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project-thor/Shaders/battery_button.gdshader
2025-08-16 01:05:24 +02:00

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shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
ALBEDO = vec3(1.0,0.0,0.0);
EMISSION = vec3(1.0,0.0,0.0);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}