Files
project-thor/Scripts/objects/shelf_object.gd
Nikolai Fesenko e4667a3a47 Added Itemsmanager
Items now can be stored. I wanna kill myself
2025-08-18 20:31:52 +02:00

41 lines
739 B
GDScript

extends Interactable
var test: bool = false
func _init() -> void:
max_person_using = 1
can_store = true
print("init")
func _ready() -> void:
self.owner = $".."
print(self)
#object_placed.connect(_on_object_placed.bind(self))
print("ready")
func start_action(person, object):
pass
func give_out(person):
pass
func _on_object_placed(_owner):
print(2)
print(_owner)
var newItem = ItemManager.get_item(0).instantiate()
ItemManager.add_shelf(_owner)
#ItemManager.shelfes.append(_owner)
ItemManager.add_item_to_shelf(_owner, newItem)
print("placed")
func create():
var newItem = ItemManager.get_item(0).instantiate()
ItemManager.shelfes.append(self)
ItemManager.add_item_to_shelf(self, newItem)
print("placed")