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project-thor/Shaders/road.gdshader
Nikolai Fesenko d7a9dc76dc new road shaders
2025-08-15 23:16:08 +02:00

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shader_type spatial;
void vertex() {
}
void fragment() {
// Called for every pixel the material is visible on.
ALBEDO = vec3(0.3,0.3,0.3);
METALLIC = 1.0;
ROUGHNESS = 0.5;
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}