main scene anim player

This commit is contained in:
Nikolai Fesenko
2025-08-30 18:40:29 +02:00
parent b4d7680213
commit 4e79762709
6 changed files with 131 additions and 11 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://b4ot3p50x08po"]
[gd_scene load_steps=12 format=3 uid="uid://b4ot3p50x08po"]
[ext_resource type="PackedScene" uid="uid://cuqeg7u667dw6" path="res://Blends/Room/room.gltf" id="1_jjgbg"]
[ext_resource type="PackedScene" uid="uid://j06vthscroca" path="res://Scenes/bullet.tscn" id="3_8gbba"]
@@ -6,6 +6,95 @@
[ext_resource type="Script" uid="uid://dcmqt4341kxem" path="res://Scripts/bullet_stack.gd" id="4_kry3j"]
[ext_resource type="PackedScene" uid="uid://bueqdw22nl501" path="res://Scenes/AI.tscn" id="5_kry3j"]
[ext_resource type="PackedScene" uid="uid://cbr3e8xsfwyhf" path="res://Scenes/main_game_ui.tscn" id="6_21xkr"]
[ext_resource type="Script" uid="uid://cwj0jaw6impcj" path="res://Scripts/main_animation_player.gd" id="7_6bp64"]
[sub_resource type="Animation" id="Animation_21xkr"]
resource_name = "player_revolver_up"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("revolver:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(1.02871, 3.34454, 0.425178), Vector3(1.02871, 4.11691, 0.425178)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("revolver:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 1.5708), Vector3(0, 0, 3.14159)]
}
[sub_resource type="Animation" id="Animation_6bp64"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("revolver:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1.02871, 3.34454, 0.425178)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("revolver:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 1.5708)]
}
[sub_resource type="Animation" id="Animation_344ge"]
resource_name = "player_revolver_down"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("revolver:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(1.02871, 4.11691, 0.425178), Vector3(1.02871, 3.34454, 0.425178)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("revolver:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 3.14159), Vector3(0, 0, 1.5708)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_344ge"]
_data = {
&"RESET": SubResource("Animation_6bp64"),
&"player_revolver_down": SubResource("Animation_344ge"),
&"player_revolver_up": SubResource("Animation_21xkr")
}
[node name="Node3D" type="Node3D"]
@@ -82,3 +171,11 @@ target_angle_up = Vector3(0, -180, 180)
target_angle_down = Vector3(0, 180, -90)
[node name="MainGame" parent="." instance=ExtResource("6_21xkr")]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_344ge")
}
script = ExtResource("7_6bp64")
[connection signal="animation_finished" from="AnimationPlayer" to="AnimationPlayer" method="_on_animation_finished"]