main scene anim player
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@@ -43,14 +43,16 @@ func _process(delta: float) -> void:
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cylinder.rotation_degrees = lerp(cylinder.rotation_degrees,Vector3(30 + current_round*60,90,90), delta / 0.1 )
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rotation_degrees = lerp(rotation_degrees, target_angle, delta / 0.1)
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#rotation_degrees = lerp(rotation_degrees, target_angle, delta / 0.1)
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if state == revolver_state.UP:
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global_position = lerp(global_position, up_pos, delta/ 0.1)
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target_angle = target_angle_up
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#global_position = lerp(global_position, up_pos, delta/ 0.1)
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#target_angle = target_angle_up
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pass
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elif state == revolver_state.DOWN:
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global_position = lerp(global_position, down_pos, delta / 0.1)
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target_angle = target_angle_down
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pass
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#global_position = lerp(global_position, down_pos, delta / 0.1)
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#target_angle = target_angle_down
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#cylinder.rotation_degrees = Vector3(30 + current_round*60,90,90)
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