main scene anim player

This commit is contained in:
Nikolai Fesenko
2025-08-30 18:40:29 +02:00
parent b4d7680213
commit 4e79762709
6 changed files with 131 additions and 11 deletions

View File

@@ -43,14 +43,16 @@ func _process(delta: float) -> void:
cylinder.rotation_degrees = lerp(cylinder.rotation_degrees,Vector3(30 + current_round*60,90,90), delta / 0.1 )
rotation_degrees = lerp(rotation_degrees, target_angle, delta / 0.1)
#rotation_degrees = lerp(rotation_degrees, target_angle, delta / 0.1)
if state == revolver_state.UP:
global_position = lerp(global_position, up_pos, delta/ 0.1)
target_angle = target_angle_up
#global_position = lerp(global_position, up_pos, delta/ 0.1)
#target_angle = target_angle_up
pass
elif state == revolver_state.DOWN:
global_position = lerp(global_position, down_pos, delta / 0.1)
target_angle = target_angle_down
pass
#global_position = lerp(global_position, down_pos, delta / 0.1)
#target_angle = target_angle_down
#cylinder.rotation_degrees = Vector3(30 + current_round*60,90,90)