added game states
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@@ -12,7 +12,7 @@ var timer: Timer
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var is_cylinder_out: bool = false
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func _ready() -> void:
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loaded_bullets.resize(6)
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loaded_bullets.resize(max_bullets + 1)
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timer = $Timer
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if is_player_revolver:
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GameManager.set_player_revolver(self)
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@@ -34,13 +34,12 @@ func load_bullet(bullet_object: Node3D):
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bullet_object.rotate_x(deg_to_rad(-90))
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is_cylinder_out = true
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bullet_object.reparent(cylinder)
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print_tree()
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timer.timeout.connect(on_load_anim_end)
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#cylinder.rotation.x = 90.0
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func on_load_anim_end():
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is_cylinder_out = false
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GameManager.end_turn()
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timer.timeout.disconnect(on_load_anim_end)
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func on_bullet_reached():
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