added game states

This commit is contained in:
Nikolai Fesenko
2025-08-28 23:37:44 +02:00
parent 972c785007
commit 4e810f8fc0
7 changed files with 60 additions and 9 deletions

View File

@@ -1,10 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://j06vthscroca"] [gd_scene load_steps=4 format=3 uid="uid://j06vthscroca"]
[ext_resource type="PackedScene" uid="uid://bm80w1xsgge1i" path="res://Blends/Bullet/bullet.gltf" id="1_xjght"] [ext_resource type="PackedScene" uid="uid://bm80w1xsgge1i" path="res://Blends/Bullet/bullet.gltf" id="1_xjght"]
[ext_resource type="Script" uid="uid://bckkey7836cjp" path="res://Scripts/bullet.gd" id="2_oduel"] [ext_resource type="Script" uid="uid://bckkey7836cjp" path="res://Scripts/bullet.gd" id="2_oduel"]
[sub_resource type="BoxShape3D" id="BoxShape3D_oduel"]
size = Vector3(0.039157, 0.0783691, 0.0383301)
[node name="bullet" instance=ExtResource("1_xjght")] [node name="bullet" instance=ExtResource("1_xjght")]
script = ExtResource("2_oduel") script = ExtResource("2_oduel")
[node name="Cylinder" parent="." index="0"] [node name="Cylinder" parent="." index="0"]
transform = Transform3D(0.02, 0, 0, 0, 0.02, 0, 0, 0, 0.02, 0, 0, 0) transform = Transform3D(0.02, 0, 0, 0, 0.02, 0, 0, 0, 0.02, 0, 0, 0)
[node name="StaticBody3D" type="StaticBody3D" parent="." index="1"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00286226, 0.00549316, 0.000634715)
shape = SubResource("BoxShape3D_oduel")
[connection signal="input_event" from="StaticBody3D" to="." method="_on_static_body_3d_input_event"]

View File

@@ -15,7 +15,6 @@ transform = Transform3D(1, 0, 0, 0, 0.960866, 0.277013, 0, -0.277013, 0.960866,
h_offset = -0.33 h_offset = -0.33
v_offset = -0.47 v_offset = -0.47
current = true current = true
fov = 12.3
[node name="SpotLight3D" type="SpotLight3D" parent="."] [node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.13189, 0) transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.13189, 0)
@@ -29,14 +28,26 @@ transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599
transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178) transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178)
is_player_revolver = true is_player_revolver = true
[node name="Cylinder_002" parent="revolver" index="1"]
transform = Transform3D(0.388665, 1.69891e-08, 0.673188, 0.673188, -2.9426e-08, -0.388665, 1.69891e-08, 0.77733, -2.9426e-08, 0.0429976, 0.542699, 3.97893)
[node name="BulletStack" type="Node3D" parent="."] [node name="BulletStack" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09463, 3.35364, -0.941887) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09463, 3.35364, -0.941887)
script = ExtResource("4_kry3j") script = ExtResource("4_kry3j")
[node name="bullet2" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0812991, -0.0193229, 0.00827265)
[node name="bullet" parent="BulletStack" instance=ExtResource("3_8gbba")] [node name="bullet" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.00413632) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.00413632)
[node name="bullet3" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.172968, -0.0193229, 0.0478075)
[node name="bullet4" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.20906, -0.0193229, 0.168294)
[node name="bullet5" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.126874, -0.00966144, 0.164157)
[node name="bullet6" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.300729, -0.0193229, 0.207828)
[editable path="revolver"] [editable path="revolver"]

View File

@@ -27,3 +27,8 @@ func moveTo(target_pos: Vector3):
func on_target_reached(): func on_target_reached():
print("Target Reached") print("Target Reached")
is_target_reached = true is_target_reached = true
func _on_static_body_3d_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event.is_action_released("left_mouse_click"):
GameManager.bullet_selected.emit(self)

View File

@@ -10,7 +10,7 @@ var v_offset: float = 0.1
func _ready() -> void: func _ready() -> void:
GameManager.set_bullet_stack(self) GameManager.set_bullet_stack(self)
generate_bullet_stack() #generate_bullet_stack()
func generate_bullet_stack(): func generate_bullet_stack():
for i in range(1, 22, 1): for i in range(1, 22, 1):
@@ -18,3 +18,6 @@ func generate_bullet_stack():
newBullet.position = Vector3(i*h_offset,0,0) newBullet.position = Vector3(i*h_offset,0,0)
bullets.append(newBullet) bullets.append(newBullet)
add_child(newBullet) add_child(newBullet)
func add_bullets():
pass

View File

@@ -1,5 +1,10 @@
extends Node extends Node
signal bullet_selected(object)
enum GameState { PLAYER1_GUN_LOAD, PLAYER2_GUN_LOAD, GUN_ANIMATION}
var current_state = GameState.PLAYER1_GUN_LOAD
var bullets: Array var bullets: Array
var player1_revolver: Node3D var player1_revolver: Node3D
@@ -8,6 +13,7 @@ var bullet_stack: Node3D
func _ready() -> void: func _ready() -> void:
bullets.resize(21) bullets.resize(21)
bullet_selected.connect(on_bullet_selected)
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_released("load"): if event.is_action_released("load"):
@@ -24,3 +30,14 @@ func set_bullet_stack(newStack):
func add_bullet(): func add_bullet():
pass pass
func on_bullet_selected(bullet_object: Node3D):
if current_state == GameState.PLAYER1_GUN_LOAD:
current_state = GameState.GUN_ANIMATION
player1_revolver.load_bullet(bullet_object)
func end_turn():
if current_state == GameState.PLAYER1_GUN_LOAD:
current_state = GameState.PLAYER2_GUN_LOAD

View File

@@ -12,7 +12,7 @@ var timer: Timer
var is_cylinder_out: bool = false var is_cylinder_out: bool = false
func _ready() -> void: func _ready() -> void:
loaded_bullets.resize(6) loaded_bullets.resize(max_bullets + 1)
timer = $Timer timer = $Timer
if is_player_revolver: if is_player_revolver:
GameManager.set_player_revolver(self) GameManager.set_player_revolver(self)
@@ -34,13 +34,12 @@ func load_bullet(bullet_object: Node3D):
bullet_object.rotate_x(deg_to_rad(-90)) bullet_object.rotate_x(deg_to_rad(-90))
is_cylinder_out = true is_cylinder_out = true
bullet_object.reparent(cylinder) bullet_object.reparent(cylinder)
print_tree()
timer.timeout.connect(on_load_anim_end) timer.timeout.connect(on_load_anim_end)
#cylinder.rotation.x = 90.0 #cylinder.rotation.x = 90.0
func on_load_anim_end(): func on_load_anim_end():
is_cylinder_out = false is_cylinder_out = false
GameManager.end_turn()
timer.timeout.disconnect(on_load_anim_end) timer.timeout.disconnect(on_load_anim_end)
func on_bullet_reached(): func on_bullet_reached():

View File

@@ -31,3 +31,8 @@ load2={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
] ]
} }
left_mouse_click={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(290, 15),"global_position":Vector2(299, 63),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}