added loading of bullets
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@@ -13,9 +13,11 @@ func _ready() -> void:
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destination_reached.connect(on_target_reached)
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func _process(delta: float) -> void:
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if !is_target_reached:
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if is_target_reached == false:
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self.global_position = lerp(global_position, target_position, delta / 0.1)
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if (global_position.length() - target_position.length() ) == 0.0:
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if global_position.distance_to(target_position) < 0.1/1000 and is_target_reached == false:
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destination_reached.emit()
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func moveTo(target_pos: Vector3):
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@@ -23,4 +25,5 @@ func moveTo(target_pos: Vector3):
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is_target_reached = false
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func on_target_reached():
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print("Target Reached")
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is_target_reached = true
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