added loading of bullets

This commit is contained in:
Nikolai Fesenko
2025-08-28 22:43:53 +02:00
parent ad86d7e7a1
commit 972c785007
8 changed files with 47 additions and 6 deletions

View File

@@ -13,9 +13,11 @@ func _ready() -> void:
destination_reached.connect(on_target_reached)
func _process(delta: float) -> void:
if !is_target_reached:
if is_target_reached == false:
self.global_position = lerp(global_position, target_position, delta / 0.1)
if (global_position.length() - target_position.length() ) == 0.0:
if global_position.distance_to(target_position) < 0.1/1000 and is_target_reached == false:
destination_reached.emit()
func moveTo(target_pos: Vector3):
@@ -23,4 +25,5 @@ func moveTo(target_pos: Vector3):
is_target_reached = false
func on_target_reached():
print("Target Reached")
is_target_reached = true