added loading of bullets
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@@ -12,6 +12,8 @@ func _ready() -> void:
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func _input(event: InputEvent) -> void:
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if event.is_action_released("load"):
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player1_revolver.load_bullet(bullet_stack.bullets[0])
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elif event.is_action_released("load2"):
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player1_revolver.load_bullet(bullet_stack.bullets[1])
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func set_player_revolver(newRevolver):
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player1_revolver = newRevolver
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