added loading of bullets

This commit is contained in:
Nikolai Fesenko
2025-08-28 22:43:53 +02:00
parent ad86d7e7a1
commit 972c785007
8 changed files with 47 additions and 6 deletions

View File

@@ -12,6 +12,8 @@ func _ready() -> void:
func _input(event: InputEvent) -> void:
if event.is_action_released("load"):
player1_revolver.load_bullet(bullet_stack.bullets[0])
elif event.is_action_released("load2"):
player1_revolver.load_bullet(bullet_stack.bullets[1])
func set_player_revolver(newRevolver):
player1_revolver = newRevolver