added loading of bullets
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Blends/Bullet/bullet.blend1
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Blends/Bullet/bullet.blend1
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@@ -13,7 +13,9 @@
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.960866, 0.277013, 0, -0.277013, 0.960866, 0.416753, 5.34576, 3.16175)
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transform = Transform3D(1, 0, 0, 0, 0.960866, 0.277013, 0, -0.277013, 0.960866, 0.416753, 5.34576, 3.16175)
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h_offset = -0.33
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h_offset = -0.33
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v_offset = -0.47
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current = true
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current = true
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fov = 12.3
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.13189, 0)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.13189, 0)
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@@ -27,9 +29,14 @@ transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599
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transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178)
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transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178)
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is_player_revolver = true
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is_player_revolver = true
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[node name="Cylinder_002" parent="revolver" index="1"]
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transform = Transform3D(0.388665, 1.69891e-08, 0.673188, 0.673188, -2.9426e-08, -0.388665, 1.69891e-08, 0.77733, -2.9426e-08, 0.0429976, 0.542699, 3.97893)
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[node name="BulletStack" type="Node3D" parent="."]
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[node name="BulletStack" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09463, 3.35364, -0.941887)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09463, 3.35364, -0.941887)
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script = ExtResource("4_kry3j")
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script = ExtResource("4_kry3j")
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[node name="bullet" parent="BulletStack" instance=ExtResource("3_8gbba")]
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[node name="bullet" parent="BulletStack" instance=ExtResource("3_8gbba")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.00413632)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.00413632)
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[editable path="revolver"]
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@@ -16,3 +16,6 @@ transform = Transform3D(0.388665, 1.69891e-08, 0.673188, 0.673188, -2.9426e-08,
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[node name="Cube_002" parent="." index="4"]
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[node name="Cube_002" parent="." index="4"]
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transform = Transform3D(-4.37114e-08, 0, 0.564469, 0, 0.0715409, 0, -1, 0, -2.46737e-08, 0, -0.305258, 3.93692)
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transform = Transform3D(-4.37114e-08, 0, 0.564469, 0, 0.0715409, 0, -1, 0, -2.46737e-08, 0, -0.305258, 3.93692)
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[node name="Timer" type="Timer" parent="." index="5"]
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one_shot = true
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@@ -13,9 +13,11 @@ func _ready() -> void:
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destination_reached.connect(on_target_reached)
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destination_reached.connect(on_target_reached)
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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if !is_target_reached:
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if is_target_reached == false:
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self.global_position = lerp(global_position, target_position, delta / 0.1)
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self.global_position = lerp(global_position, target_position, delta / 0.1)
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if (global_position.length() - target_position.length() ) == 0.0:
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if global_position.distance_to(target_position) < 0.1/1000 and is_target_reached == false:
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destination_reached.emit()
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destination_reached.emit()
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func moveTo(target_pos: Vector3):
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func moveTo(target_pos: Vector3):
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@@ -23,4 +25,5 @@ func moveTo(target_pos: Vector3):
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is_target_reached = false
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is_target_reached = false
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func on_target_reached():
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func on_target_reached():
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print("Target Reached")
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is_target_reached = true
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is_target_reached = true
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@@ -12,6 +12,8 @@ func _ready() -> void:
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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if event.is_action_released("load"):
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if event.is_action_released("load"):
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player1_revolver.load_bullet(bullet_stack.bullets[0])
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player1_revolver.load_bullet(bullet_stack.bullets[0])
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elif event.is_action_released("load2"):
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player1_revolver.load_bullet(bullet_stack.bullets[1])
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func set_player_revolver(newRevolver):
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func set_player_revolver(newRevolver):
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player1_revolver = newRevolver
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player1_revolver = newRevolver
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@@ -1,17 +1,19 @@
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extends Node3D
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extends Node3D
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var bullet_target_pos = Vector3(2.231,0.03,4.612)
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var bullet_target_pos = Vector3(1.95,0.03,4.612) #2.231
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var loaded_bullets = Array()
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var loaded_bullets = Array()
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var max_bullets: int = 6
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var max_bullets: int = 6
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var current_round: int = 0
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var current_round: int = 1
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var timer: Timer
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@export var is_player_revolver: bool = false
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@export var is_player_revolver: bool = false
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@export var cylinder: Node3D
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@export var cylinder: Node3D
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var is_cylinder_out: bool = false
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var is_cylinder_out: bool = false
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func _ready() -> void:
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func _ready() -> void:
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loaded_bullets.resize(6)
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timer = $Timer
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if is_player_revolver:
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if is_player_revolver:
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GameManager.set_player_revolver(self)
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GameManager.set_player_revolver(self)
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else:
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else:
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@@ -22,8 +24,27 @@ func _process(delta: float) -> void:
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cylinder.position = lerp(cylinder.position, Vector3(1.947,0.543,3.979), delta/ 0.1)
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cylinder.position = lerp(cylinder.position, Vector3(1.947,0.543,3.979), delta/ 0.1)
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else:
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else:
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cylinder.position = lerp(cylinder.position, Vector3(0,0.543,3.979), delta/ 0.1)
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cylinder.position = lerp(cylinder.position, Vector3(0,0.543,3.979), delta/ 0.1)
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func load_bullet(bullet_object):
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cylinder.rotation_degrees = lerp(cylinder.rotation_degrees,Vector3(30 + current_round*60,90,90), delta / 0.1 )
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#cylinder.rotation_degrees = Vector3(30 + current_round*60,90,90)
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func load_bullet(bullet_object: Node3D):
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loaded_bullets[current_round] = bullet_object
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bullet_object.destination_reached.connect(on_bullet_reached)
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bullet_object.moveTo(to_global(bullet_target_pos))
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bullet_object.moveTo(to_global(bullet_target_pos))
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bullet_object.rotate_x(deg_to_rad(-90))
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is_cylinder_out = true
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is_cylinder_out = true
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bullet_object.reparent(cylinder)
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print_tree()
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timer.timeout.connect(on_load_anim_end)
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#cylinder.rotation.x = 90.0
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func on_load_anim_end():
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is_cylinder_out = false
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timer.timeout.disconnect(on_load_anim_end)
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func on_bullet_reached():
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current_round += 1
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timer.start()
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func shoot():
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func shoot():
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pass
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pass
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@@ -26,3 +26,8 @@ load={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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load2={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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