added loading of bullets

This commit is contained in:
Nikolai Fesenko
2025-08-28 22:43:53 +02:00
parent ad86d7e7a1
commit 972c785007
8 changed files with 47 additions and 6 deletions

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Blends/Bullet/bullet.blend1 Normal file

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@@ -13,7 +13,9 @@
[node name="Camera3D" type="Camera3D" parent="."] [node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.960866, 0.277013, 0, -0.277013, 0.960866, 0.416753, 5.34576, 3.16175) transform = Transform3D(1, 0, 0, 0, 0.960866, 0.277013, 0, -0.277013, 0.960866, 0.416753, 5.34576, 3.16175)
h_offset = -0.33 h_offset = -0.33
v_offset = -0.47
current = true current = true
fov = 12.3
[node name="SpotLight3D" type="SpotLight3D" parent="."] [node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.13189, 0) transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.13189, 0)
@@ -27,9 +29,14 @@ transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599
transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178) transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178)
is_player_revolver = true is_player_revolver = true
[node name="Cylinder_002" parent="revolver" index="1"]
transform = Transform3D(0.388665, 1.69891e-08, 0.673188, 0.673188, -2.9426e-08, -0.388665, 1.69891e-08, 0.77733, -2.9426e-08, 0.0429976, 0.542699, 3.97893)
[node name="BulletStack" type="Node3D" parent="."] [node name="BulletStack" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09463, 3.35364, -0.941887) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09463, 3.35364, -0.941887)
script = ExtResource("4_kry3j") script = ExtResource("4_kry3j")
[node name="bullet" parent="BulletStack" instance=ExtResource("3_8gbba")] [node name="bullet" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.00413632) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.00413632)
[editable path="revolver"]

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@@ -16,3 +16,6 @@ transform = Transform3D(0.388665, 1.69891e-08, 0.673188, 0.673188, -2.9426e-08,
[node name="Cube_002" parent="." index="4"] [node name="Cube_002" parent="." index="4"]
transform = Transform3D(-4.37114e-08, 0, 0.564469, 0, 0.0715409, 0, -1, 0, -2.46737e-08, 0, -0.305258, 3.93692) transform = Transform3D(-4.37114e-08, 0, 0.564469, 0, 0.0715409, 0, -1, 0, -2.46737e-08, 0, -0.305258, 3.93692)
[node name="Timer" type="Timer" parent="." index="5"]
one_shot = true

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@@ -13,9 +13,11 @@ func _ready() -> void:
destination_reached.connect(on_target_reached) destination_reached.connect(on_target_reached)
func _process(delta: float) -> void: func _process(delta: float) -> void:
if !is_target_reached: if is_target_reached == false:
self.global_position = lerp(global_position, target_position, delta / 0.1) self.global_position = lerp(global_position, target_position, delta / 0.1)
if (global_position.length() - target_position.length() ) == 0.0:
if global_position.distance_to(target_position) < 0.1/1000 and is_target_reached == false:
destination_reached.emit() destination_reached.emit()
func moveTo(target_pos: Vector3): func moveTo(target_pos: Vector3):
@@ -23,4 +25,5 @@ func moveTo(target_pos: Vector3):
is_target_reached = false is_target_reached = false
func on_target_reached(): func on_target_reached():
print("Target Reached")
is_target_reached = true is_target_reached = true

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@@ -12,6 +12,8 @@ func _ready() -> void:
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_released("load"): if event.is_action_released("load"):
player1_revolver.load_bullet(bullet_stack.bullets[0]) player1_revolver.load_bullet(bullet_stack.bullets[0])
elif event.is_action_released("load2"):
player1_revolver.load_bullet(bullet_stack.bullets[1])
func set_player_revolver(newRevolver): func set_player_revolver(newRevolver):
player1_revolver = newRevolver player1_revolver = newRevolver

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@@ -1,17 +1,19 @@
extends Node3D extends Node3D
var bullet_target_pos = Vector3(2.231,0.03,4.612) var bullet_target_pos = Vector3(1.95,0.03,4.612) #2.231
var loaded_bullets = Array() var loaded_bullets = Array()
var max_bullets: int = 6 var max_bullets: int = 6
var current_round: int = 0 var current_round: int = 1
var timer: Timer
@export var is_player_revolver: bool = false @export var is_player_revolver: bool = false
@export var cylinder: Node3D @export var cylinder: Node3D
var is_cylinder_out: bool = false var is_cylinder_out: bool = false
func _ready() -> void: func _ready() -> void:
loaded_bullets.resize(6)
timer = $Timer
if is_player_revolver: if is_player_revolver:
GameManager.set_player_revolver(self) GameManager.set_player_revolver(self)
else: else:
@@ -22,8 +24,27 @@ func _process(delta: float) -> void:
cylinder.position = lerp(cylinder.position, Vector3(1.947,0.543,3.979), delta/ 0.1) cylinder.position = lerp(cylinder.position, Vector3(1.947,0.543,3.979), delta/ 0.1)
else: else:
cylinder.position = lerp(cylinder.position, Vector3(0,0.543,3.979), delta/ 0.1) cylinder.position = lerp(cylinder.position, Vector3(0,0.543,3.979), delta/ 0.1)
func load_bullet(bullet_object):
cylinder.rotation_degrees = lerp(cylinder.rotation_degrees,Vector3(30 + current_round*60,90,90), delta / 0.1 )
#cylinder.rotation_degrees = Vector3(30 + current_round*60,90,90)
func load_bullet(bullet_object: Node3D):
loaded_bullets[current_round] = bullet_object
bullet_object.destination_reached.connect(on_bullet_reached)
bullet_object.moveTo(to_global(bullet_target_pos)) bullet_object.moveTo(to_global(bullet_target_pos))
bullet_object.rotate_x(deg_to_rad(-90))
is_cylinder_out = true is_cylinder_out = true
bullet_object.reparent(cylinder)
print_tree()
timer.timeout.connect(on_load_anim_end)
#cylinder.rotation.x = 90.0
func on_load_anim_end():
is_cylinder_out = false
timer.timeout.disconnect(on_load_anim_end)
func on_bullet_reached():
current_round += 1
timer.start()
func shoot(): func shoot():
pass pass

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@@ -26,3 +26,8 @@ load={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
] ]
} }
load2={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}