basic ai
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@@ -4,11 +4,13 @@ signal destination_reached
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var is_live: bool = false
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var is_loaded: bool = false
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var is_target_reached: bool = true
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var target_position: Vector3
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func _ready() -> void:
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GameManager.add_bullet(self)
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target_position = Vector3.ZERO
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destination_reached.connect(on_target_reached)
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