first commit
This commit is contained in:
24
Scripts/game_manager.gd
Normal file
24
Scripts/game_manager.gd
Normal file
@@ -0,0 +1,24 @@
|
||||
extends Node
|
||||
|
||||
var bullets: Array
|
||||
|
||||
var player1_revolver: Node3D
|
||||
var player2_revolver: Node3D
|
||||
var bullet_stack: Node3D
|
||||
|
||||
func _ready() -> void:
|
||||
bullets.resize(21)
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_released("load"):
|
||||
player1_revolver.load_bullet(bullet_stack.bullets[0])
|
||||
|
||||
func set_player_revolver(newRevolver):
|
||||
player1_revolver = newRevolver
|
||||
func set_enemy_revolver(newRevolver):
|
||||
player2_revolver = newRevolver
|
||||
func set_bullet_stack(newStack):
|
||||
bullet_stack = newStack
|
||||
|
||||
func add_bullet():
|
||||
pass
|
||||
Reference in New Issue
Block a user