first commit

This commit is contained in:
Nikolai Fesenko
2025-08-28 19:16:51 +02:00
commit ad86d7e7a1
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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="project-tur"
run/main_scene="uid://b4ot3p50x08po"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GameManager="*res://Scripts/game_manager.gd"
[input]
load={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}