added loading through animation player
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@@ -23,7 +23,9 @@ spot_range = 4.8595
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spot_angle = 42.0126
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[node name="revolver" parent="." instance=ExtResource("4_jjvhh")]
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transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178)
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transform = Transform3D(-4.37114e-09, -0.1, 0, 0.1, -4.37114e-09, 0, 0, 0, 0.1, 1.02871, 3.34454, 0.425178)
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down_pos = Vector3(1.029, 3.345, 0.425)
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target_angle_up = Vector3(0, 0, -180)
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is_player_revolver = true
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[node name="BulletStack" type="Node3D" parent="."]
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@@ -73,8 +75,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.162003, -0.0193229, 0.0082
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599972, 3.68584, -2.25251)
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[node name="enemy_revolver" parent="." instance=ExtResource("4_jjvhh")]
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transform = Transform3D(0.1, 0, 0, 0, -0.1, -1.50996e-08, 0, 1.50996e-08, -0.1, 0.354285, 4.2476, -0.496572)
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transform = Transform3D(0.00193718, -0.0999812, 1.69355e-10, -0.0999812, -0.00193718, -8.74064e-09, 8.74228e-09, -7.64274e-16, -0.1, 1.01994, 3.38413, -0.496572)
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up_pos = Vector3(0.354, 4.248, -0.497)
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down_pos = Vector3(1.02, 3.384, -0.497)
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target_angle_up = Vector3(0, -180, 180)
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target_angle_down = Vector3(0, 180, -90)
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[node name="MainGame" parent="." instance=ExtResource("6_21xkr")]
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[editable path="revolver"]
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