added loading through animation player
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@@ -1,6 +1,6 @@
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extends Node
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signal bullet_shoot
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signal bullet_selected(object)
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signal state_changed
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@@ -18,11 +18,11 @@ var is_player2_loaded: bool = false
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var bullet_stack: Node3D
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func _ready() -> void:
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bullet_shoot.connect(on_bullet_shoot)
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bullet_selected.connect(on_bullet_selected)
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func _input(event: InputEvent) -> void:
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if event.is_action_released("load"):
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player1_revolver.load_bullet(bullet_stack.bullets[0])
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set_state(GameState.PLAYER1_GUN_LOAD)
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elif event.is_action_released("load2"):
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player1_revolver.load_bullet(bullet_stack.bullets[1])
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@@ -91,3 +91,7 @@ func get_phase2_player_start():
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set_state(GameState.PLAYER1_UNLOAD)
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else:
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set_state(GameState.PLAYER2_UNLOAD)
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func on_bullet_shoot(target):
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pass
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