phase 2 ai shooting
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@@ -73,7 +73,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.162003, -0.0193229, 0.0082
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599972, 3.68584, -2.25251)
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[node name="enemy_revolver" parent="." instance=ExtResource("4_jjvhh")]
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transform = Transform3D(0.1, 0, 0, 0, -0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0.354285, 4.2476, -0.496572)
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transform = Transform3D(0.1, 0, 0, 0, -0.1, -1.50996e-08, 0, 1.50996e-08, -0.1, 0.354285, 4.2476, -0.496572)
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[node name="MainGame" parent="." instance=ExtResource("6_21xkr")]
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@@ -9,6 +9,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 1
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@@ -5,11 +5,28 @@ var revolver: Node3D
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func _ready() -> void:
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revolver = GameManager.get_enemy_revolver()
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GameManager.state_changed.connect(on_state_changed)
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func on_state_changed():
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if GameManager.current_state == GameManager.GameState.PLAYER2_GUN_LOAD:
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make_turn()
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elif GameManager.current_state == GameManager.GameState.PLAYER2_UNLOAD:
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unload()
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func unload():
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print("Unload")
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var choices = GameManager.PlayerChoice.values()
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var choice = choices.pick_random()
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GameManager.player_phase2_choice = choice
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print(GameManager.player_phase2_choice)
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if GameManager.PlayerChoice.SHOOT_SELF == choice:
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print("I will shoot myself")
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revolver.rotation_degrees = Vector3(180,180,0)
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else:
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print("I will shoot opponent")
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revolver.rotation_degrees = Vector3(180,0,0)
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revolver.current_round = 0
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for i in range(0, 6, 1):
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revolver.shoot()
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revolver.current_round = i
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func make_turn():
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if revolver == null:
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revolver = GameManager.get_enemy_revolver()
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@@ -34,3 +34,11 @@ func on_target_reached():
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func _on_static_body_3d_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
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if event.is_action_released("left_mouse_click"):
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GameManager.bullet_selected.emit(self)
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func shoot():
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if is_live:
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print("Ammo was live")
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else:
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print("Ammo not live")
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pass
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@@ -5,6 +5,9 @@ signal bullet_selected(object)
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signal state_changed
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enum GameState { PLAYER1_GUN_LOAD, PLAYER2_GUN_LOAD, GUN_ANIMATION, PLAYER1_UNLOAD,PLAYER2_UNLOAD}
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enum PlayerChoice {SHOOT_SELF, SHOOT_OPPONENT}
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var player_phase2_choice
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var current_state = GameState.PLAYER1_GUN_LOAD
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var bullets: Array
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@@ -75,7 +78,7 @@ func end_turn():
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if check_unloaded_bullets():
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if is_player1_loaded and is_player2_loaded:
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print("Phase 2")
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get_phase2_player_start()
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else:
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set_state(GameState.PLAYER2_UNLOAD)
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func get_enemy_revolver() -> Node3D:
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@@ -3,10 +3,9 @@ var start_pos: Vector2
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func _ready() -> void:
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start_pos = self.position
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func _input(event: InputEvent) -> void:
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if event.is_action_released("left_mouse_click"):
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self.position = Vector2(1000.0,1000.0)
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self.position = Vector2(1000.0,1000.0)
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GameManager.state_changed.connect(on_state_changed)
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func on_state_changed():
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pass
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if GameManager.current_state == GameManager.GameState.PLAYER1_UNLOAD:
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self.position = start_pos
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@@ -58,6 +58,7 @@ func on_bullet_reached():
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current_round += 1
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timer.start()
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func shoot():
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loaded_bullets[current_round].shoot()
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pass
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@@ -5,7 +5,7 @@ content_margin_left = 6.0
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content_margin_top = 5.0
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content_margin_right = 6.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, nan)
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bg_color = Color(0, 0, 0, 0.145098)
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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@@ -25,7 +25,7 @@ content_margin_left = 4.0
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content_margin_top = 4.0
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content_margin_right = 4.0
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content_margin_bottom = 4.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.290196)
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border_color = Color(0.25098, 0.266667, 0.298039, 1)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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@@ -35,17 +35,17 @@ corner_detail = 3
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anti_aliasing = false
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qm4uc"]
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bg_color = Color(0, 0, 0, nan)
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bg_color = Color(0, 0, 0, 0.145098)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_kmfvt"]
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.580392)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_1tn6y"]
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content_margin_left = 4.0
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content_margin_top = 6.0
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content_margin_right = 4.0
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content_margin_bottom = 4.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.580392)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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corner_radius_bottom_right = 3
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@@ -57,7 +57,7 @@ content_margin_left = 4.0
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content_margin_top = 0.0
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content_margin_right = 4.0
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content_margin_bottom = 4.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.580392)
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corner_radius_bottom_right = 3
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corner_radius_bottom_left = 3
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anti_aliasing = false
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@@ -66,7 +66,7 @@ anti_aliasing = false
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bg_color = Color(0.617575, 0.626378, 0.219465, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_wrepn"]
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.580392)
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_4qoyy"]
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@@ -84,7 +84,7 @@ content_margin_left = 2.0
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content_margin_top = 0.0
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content_margin_right = 2.0
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content_margin_bottom = 0.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.580392)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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corner_radius_bottom_right = 3
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@@ -109,7 +109,7 @@ content_margin_left = 6.0
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content_margin_top = 4.0
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content_margin_right = 6.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, nan)
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bg_color = Color(0, 0, 0, 0.145098)
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border_width_bottom = 2
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border_color = Color(0.113725, 0.133333, 0.160784, 1)
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corner_radius_top_left = 3
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@@ -122,7 +122,7 @@ content_margin_left = 6.0
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content_margin_top = 4.0
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content_margin_right = 6.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, nan)
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bg_color = Color(0, 0, 0, 0.145098)
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border_width_bottom = 2
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border_color = Color(0.113725, 0.133333, 0.160784, 1)
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corner_radius_top_left = 3
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@@ -135,7 +135,7 @@ content_margin_left = 6.0
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content_margin_top = 5.0
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content_margin_right = 6.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, nan)
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bg_color = Color(0, 0, 0, 0.145098)
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border_color = Color(0.501961, 0.501961, 0.501961, 1)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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@@ -149,7 +149,7 @@ content_margin_left = 6.0
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content_margin_top = 5.0
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content_margin_right = 6.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, nan)
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bg_color = Color(0, 0, 0, 0.145098)
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border_color = Color(0.501961, 0.501961, 0.501961, 1)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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@@ -163,7 +163,7 @@ content_margin_left = 4.0
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content_margin_top = 4.0
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content_margin_right = 4.0
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content_margin_bottom = 4.0
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bg_color = Color(0, 0, 0, nan)
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bg_color = Color(0, 0, 0, 0.145098)
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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@@ -181,7 +181,7 @@ content_margin_left = 11.0
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content_margin_top = 5.0
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content_margin_right = 11.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.290196)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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corner_detail = 3
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@@ -192,7 +192,7 @@ content_margin_left = 11.0
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content_margin_top = 5.0
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content_margin_right = 11.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.580392)
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border_width_top = 2
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border_color = Color(0.44, 0.73, 0.98, 1)
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corner_detail = 3
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@@ -203,7 +203,7 @@ content_margin_left = 11.0
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content_margin_top = 5.0
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content_margin_right = 11.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.290196)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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corner_detail = 3
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@@ -214,7 +214,7 @@ content_margin_left = 4.0
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content_margin_top = 6.0
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content_margin_right = 4.0
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content_margin_bottom = 4.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.580392)
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border_color = Color(0.900808, 0.647855, 0.245012, 1)
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corner_radius_bottom_right = 3
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corner_radius_bottom_left = 3
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@@ -226,7 +226,7 @@ content_margin_left = 11.0
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content_margin_top = 5.0
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content_margin_right = 11.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.290196)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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corner_detail = 3
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@@ -237,7 +237,7 @@ content_margin_left = 11.0
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content_margin_top = 5.0
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content_margin_right = 11.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.580392)
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border_width_top = 2
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border_color = Color(0.44, 0.73, 0.98, 1)
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corner_detail = 3
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@@ -248,7 +248,7 @@ content_margin_left = 11.0
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content_margin_top = 5.0
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content_margin_right = 11.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.290196)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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corner_detail = 3
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@@ -270,7 +270,7 @@ content_margin_left = 4.0
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content_margin_top = 6.0
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content_margin_right = 4.0
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content_margin_bottom = 4.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.290196)
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corner_radius_bottom_right = 3
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corner_radius_bottom_left = 3
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corner_detail = 3
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@@ -281,7 +281,7 @@ content_margin_left = 11.0
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content_margin_top = 5.0
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content_margin_right = 11.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0)
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bg_color = Color(0, 0, 0, 0.580392)
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border_width_top = 2
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border_color = Color(0.44, 0.73, 0.98, 1)
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anti_aliasing = false
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@@ -294,7 +294,7 @@ content_margin_left = 6.0
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content_margin_top = 4.0
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content_margin_right = 6.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, nan)
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bg_color = Color(0, 0, 0, 0.145098)
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border_width_bottom = 2
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border_color = Color(0.113725, 0.133333, 0.160784, 1)
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corner_radius_top_left = 3
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@@ -307,7 +307,7 @@ content_margin_left = 6.0
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content_margin_top = 4.0
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content_margin_right = 6.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, nan)
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bg_color = Color(0, 0, 0, 0.145098)
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border_width_bottom = 2
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border_color = Color(0.113725, 0.133333, 0.160784, 1)
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corner_radius_top_left = 3
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