new transition to phase 2
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@@ -193,8 +193,6 @@ spot_angle = 42.0126
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[node name="revolver" parent="." instance=ExtResource("4_jjvhh")]
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transform = Transform3D(-4.37114e-09, -0.1, 0, 0.1, -4.37114e-09, 0, 0, 0, 0.1, 1.02871, 3.34454, 0.425178)
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down_pos = Vector3(1.029, 3.345, 0.425)
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target_angle_up = Vector3(0, 0, -180)
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is_player_revolver = true
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[node name="BulletStack" type="Node3D" parent="."]
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@@ -245,10 +243,6 @@ transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599
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[node name="enemy_revolver" parent="." instance=ExtResource("4_jjvhh")]
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transform = Transform3D(0.00193719, -0.0999812, 1.50996e-08, -0.0999812, -0.00193719, -8.74064e-09, 9.0315e-09, -1.49274e-08, -0.1, 1.01994, 3.38413, -0.496572)
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up_pos = Vector3(0.354, 4.248, -0.497)
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down_pos = Vector3(1.02, 3.384, -0.497)
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target_angle_up = Vector3(0, -180, 180)
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target_angle_down = Vector3(0, 180, -90)
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[node name="MainGame" parent="." instance=ExtResource("6_21xkr")]
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