new transition to phase 2

This commit is contained in:
Nikolai Fesenko
2025-08-30 22:19:21 +02:00
parent dcbc8f3eba
commit c6fa8d175a
3 changed files with 23 additions and 22 deletions

View File

@@ -193,8 +193,6 @@ spot_angle = 42.0126
[node name="revolver" parent="." instance=ExtResource("4_jjvhh")]
transform = Transform3D(-4.37114e-09, -0.1, 0, 0.1, -4.37114e-09, 0, 0, 0, 0.1, 1.02871, 3.34454, 0.425178)
down_pos = Vector3(1.029, 3.345, 0.425)
target_angle_up = Vector3(0, 0, -180)
is_player_revolver = true
[node name="BulletStack" type="Node3D" parent="."]
@@ -245,10 +243,6 @@ transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599
[node name="enemy_revolver" parent="." instance=ExtResource("4_jjvhh")]
transform = Transform3D(0.00193719, -0.0999812, 1.50996e-08, -0.0999812, -0.00193719, -8.74064e-09, 9.0315e-09, -1.49274e-08, -0.1, 1.01994, 3.38413, -0.496572)
up_pos = Vector3(0.354, 4.248, -0.497)
down_pos = Vector3(1.02, 3.384, -0.497)
target_angle_up = Vector3(0, -180, 180)
target_angle_down = Vector3(0, 180, -90)
[node name="MainGame" parent="." instance=ExtResource("6_21xkr")]