new transition to phase 2
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@@ -4,16 +4,12 @@ enum revolver_state {UP, DOWN, LOADING}
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var state: int = revolver_state.DOWN
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var game_state: int
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var bullet_target_pos = Vector3(1.95,0.03,4.612) #2.231
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@export var up_pos: Vector3 = Vector3(0.354,4.248,0.425)
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@export var down_pos: Vector3
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var loaded_bullets = Array()
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var max_bullets: int = 6
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var current_round: int = 0
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var timer: Timer
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var target_angle: Vector3 = Vector3(0,0,90)
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@export var target_angle_up: Vector3 = Vector3(0,0,90)
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@export var target_angle_down: Vector3 = Vector3(0,0,90)
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@export var is_player_revolver: bool = false
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@export var cylinder: Node3D
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