enemy revolver animations

This commit is contained in:
Nikolai Fesenko
2025-08-30 18:57:52 +02:00
parent 4e79762709
commit dcbc8f3eba

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3 uid="uid://b4ot3p50x08po"] [gd_scene load_steps=14 format=3 uid="uid://b4ot3p50x08po"]
[ext_resource type="PackedScene" uid="uid://cuqeg7u667dw6" path="res://Blends/Room/room.gltf" id="1_jjgbg"] [ext_resource type="PackedScene" uid="uid://cuqeg7u667dw6" path="res://Blends/Room/room.gltf" id="1_jjgbg"]
[ext_resource type="PackedScene" uid="uid://j06vthscroca" path="res://Scenes/bullet.tscn" id="3_8gbba"] [ext_resource type="PackedScene" uid="uid://j06vthscroca" path="res://Scenes/bullet.tscn" id="3_8gbba"]
@@ -61,6 +61,30 @@ tracks/1/keys = {
"update": 0, "update": 0,
"values": [Vector3(0, 0, 1.5708)] "values": [Vector3(0, 0, 1.5708)]
} }
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("enemy_revolver:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1.01994, 3.38413, -0.496572)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("enemy_revolver:rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(8.74064e-08, 3.14159, -1.59017)]
}
[sub_resource type="Animation" id="Animation_344ge"] [sub_resource type="Animation" id="Animation_344ge"]
resource_name = "player_revolver_down" resource_name = "player_revolver_down"
@@ -89,9 +113,65 @@ tracks/1/keys = {
"values": [Vector3(0, 0, 3.14159), Vector3(0, 0, 1.5708)] "values": [Vector3(0, 0, 3.14159), Vector3(0, 0, 1.5708)]
} }
[sub_resource type="Animation" id="Animation_ynf5e"]
resource_name = "enemey_rev_up"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("enemy_revolver:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(1.01994, 3.38413, -0.496572), Vector3(-0.790087, 4.02359, -0.496572)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("enemy_revolver:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(8.74064e-08, 3.14159, -1.59017), Vector3(0, 3.14159, -3.14159)]
}
[sub_resource type="Animation" id="Animation_hptm8"]
resource_name = "enemey_rev_down"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("enemy_revolver:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(-0.790087, 4.02359, -0.496572), Vector3(1.01994, 3.38413, -0.496572)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("enemy_revolver:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.0333334, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 3.14159, -3.14159), Vector3(8.74064e-08, 3.14159, -1.59017)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_344ge"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_344ge"]
_data = { _data = {
&"RESET": SubResource("Animation_6bp64"), &"RESET": SubResource("Animation_6bp64"),
&"enemey_rev_down": SubResource("Animation_hptm8"),
&"enemey_rev_up": SubResource("Animation_ynf5e"),
&"player_revolver_down": SubResource("Animation_344ge"), &"player_revolver_down": SubResource("Animation_344ge"),
&"player_revolver_up": SubResource("Animation_21xkr") &"player_revolver_up": SubResource("Animation_21xkr")
} }
@@ -164,7 +244,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.162003, -0.0193229, 0.0082
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599972, 3.68584, -2.25251) transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599972, 3.68584, -2.25251)
[node name="enemy_revolver" parent="." instance=ExtResource("4_jjvhh")] [node name="enemy_revolver" parent="." instance=ExtResource("4_jjvhh")]
transform = Transform3D(0.00193718, -0.0999812, 1.69355e-10, -0.0999812, -0.00193718, -8.74064e-09, 8.74228e-09, -7.64274e-16, -0.1, 1.01994, 3.38413, -0.496572) transform = Transform3D(0.00193719, -0.0999812, 1.50996e-08, -0.0999812, -0.00193719, -8.74064e-09, 9.0315e-09, -1.49274e-08, -0.1, 1.01994, 3.38413, -0.496572)
up_pos = Vector3(0.354, 4.248, -0.497) up_pos = Vector3(0.354, 4.248, -0.497)
down_pos = Vector3(1.02, 3.384, -0.497) down_pos = Vector3(1.02, 3.384, -0.497)
target_angle_up = Vector3(0, -180, 180) target_angle_up = Vector3(0, -180, 180)